This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

High Strangeness
December 5, 2013 - Agent MOO


We've been Greenlit today! Thank you all for the votes and support - we're excited to bring High Strangeness to PC, Mac, and Linux on Steam in 2014.

In the meantime check us out on Facebook!
https://www.facebook.com/highstrangeness

November 3, 2013 - Agent MOO

Here are some new screens that showcase the bit switching and how it affects gameplay.

Visual Differences - Two visual styles that are a generation apart.



Secret Passages - Keep an eye out for differences between the two worlds and find hidden
pathways.


Two Combat Styles - Move quickly and perform combos in 16 bit, or warp back to 4 way movement and take enemies down a notch in 8 bit.


Take a look and let us know what you think! Thanks for checking out our game

October 29, 2013 - Agent MOO



Thanks to everyone who checked out High Strangeness at the Boston Festival of Indie Games[bostonfig.com]! We had an awesome time talking to fans the game and received lots of great feedback.

Here's what folks had to say about the game from our FIG appearance:
Boston Globe (preview)[www.bostonglobe.com]
ElectricSistaHood[www.egmnow.com]
Omnigamer[www.omnigamer.com]
Emertainment Monthly[emertainmentmonthly.com]
Just Press Start[justpressstart.net]
Boston Bastard Brigade Podcast[www.bostonbastardbrigade.com]
Computerworld[blogs.computerworld.com]
Push to Smart[pushtosmartshow.com]

April 4, 2013 - Agent MOO



Thanks to everyone who stopped by our booth at PAX East to play High Strangeness! Here's a rapid fire intervew I did with Destructoid's Jonathan Holmes: Holmes discovers some High Strangeness

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