# Ta gra została wybrana do dystrybucji dzięki Greenlight!

Społeczność wyraziła swoje zainteresowanie tą grą. Valve skontaktowało się z jej twórcami, aby sprawdzić możliwości publikacji ich dzieła na platformie Steam.

Greenlight zostało wycofane. Więcej informacji o tym, jak wydawać gry na Steam znajdziesz w tym wpisie na blogu.
SoundSelf
THE SCIENCE OF SOUNDSELF #1: Ripples
11 października 2013 - Cellulose

Evan Balster here. I'm SoundSelf's back-end engineer and co-designer. Helping Robin to understand new mathematical concepts that play into the design and development of the program is a big part of my job, and today I'll be doing some of that explanation for you. Consider this the first installment of...

THE SCIENCE OF SOUNDSELF

What you see below is the beginning of a new visual generative system for SoundSelf. Click it to visit our interactive ShaderToy page.

This is the default formulation of the shader, which can be manipulated with the mouse.

It's loosely based on a concept called Cymatics, and computed as a sum of sines much like our existing harmonograph system. Instead of geometry, however, the sum computes an intensity value per pixel which is represented as color.

Move the ring of control nodes near the center for more regular, intense shapes.

The sine waves being summed in this demonstration are functions of distance from a point. Like ripples in a pond, they spread out and weaken. As more are added in regular or irregular arrangements we can get complex shapes as seen above. The default arrangement is a ring of control points arranged using the golden ratio.

We're also experimenting with other wave functions which may offer more possibilities, as seen here:

This uses a combination of three circular ripples, a horizontal "bar" ripple and a vertical "bar" ripple. Symmetric patterns can often resemble faces.

The shader above was produced in a short time yesterday after a long discussion about what emergent system of visuals we should explore after the harmonograph. Emergence is a concept that is fundamental to the creation of SoundSelf; it is the phenomenon of complex behaviors or manifestations arising from simple rules that interact. The simpler the rules, and the more complex the manifestations, the deeper the emergence runs.

Because the harmonograph is deeply emergent, we very frequently see things in SoundSelf that we've never seen before. Interesting, sometimes beautiful forms that were not intentfully designed into the system are a common occurrence. Every oscillation has the power to transform the entire harmonograph, and with many tens of these at play the range of possibilities is immense.