¡La Comunidad ha dado luz verde a este juego!

La comunidad ha mostrado su interés por este juego. Valve se ha puesto en contacto con este desarrollador para comenzar con los trámites que llevarían a su lanzamiento en Steam

3 de noviembre - fláráðr ljós


We've started beta testing INFRA. If you've applied to be a beta tester, check your email to see if you're in. Unfortunately we had to limit the amount of beta testers to keep the amount of feedback reasonable.

So, if you didn't receive an email from us, don't worry – we will be expanding the beta in the future, once we've solved some of the issues that have come up.

Huge thanks to everyone who have provided feedback so far!

25 de octubre - Oskutin

Hello there!

We’re looking for people willing to take part in an upcoming beta test of INFRA to help us smooth out bugs, and to hear about your general experience. Beta testers will have access to an issue tracker where they can report bugs and provide other feedback.

We have a limited number of Steam keys available for testing. While everyone is welcome to apply, our Indiegogo backers have the priority. Everyone who participates in the beta will receive access to the full game once it launches.

If you’re interested in helping us out, send an email to us at contact@loisteinteractive.com and describe with a few words why you would be a good candidate.

And as you might have guessed, we’re getting very close to the actual release and we’re announcing the launch date soon.

2 de octubre - Oskutin


It's been a long time since the last blog entry. You may have guessed that we've been very busy with finishing the first part of INFRA. Exterminating bugs, animating, enriching the world and filling the story with details. We've also started to prepare shipments for our Indiegogo backers.

Here are some pictures of the locations we've been working on:

Former blast furnace of Stalburg Steel, which used to be a major employer in the Stalburg region. It's still one of the tallest freestanding structures in Stalburg, catering a great view over the city for those who dare to climb on that crumbling thing.

Some extra functionality has been added to the city, like ATMs and ticket machines. The city transit authority wouldn't like the player boarding the metro without paying for his ticket.

We've also been working on a really cool way for the player to move around in the old tunnels. A crude raft will get the job done – provided that you can avoid the falling concrete chunks and obstacles along the way.

23 de agosto - fláráðr ljós

Hello! Thanks so much for all your support! Even though we didn't reach our Indiegogo campaign goal, we still managed to raise a considerable sum of money. So what happens next?

Because we didn't reach our goal, it looks like we might have to release the game in an episodic format—in two parts. We're planning to launch the first half around October and the second half later as a free update. This allows us to start receiving revenue from the game while we're working on polishing the second half.

We will be fulfilling all of the perks and we're shipping them out once we're closer to launch. If you've picked "Stalburg Politician", or "Stalburg Entrepreneur", or a perk that includes a T-shirt, we'll be in touch regarding their details.

Thanks again. We wouldn't have made it this far without you.

22 de julio - Oskutin

How are you doing ladies and gents?

We decided to extend our Indiegogo campaign by 20 days. If you’d like to know why, read along. Don’t be alarmed though: this will not affect the delivery of the perks in any way whatsoever.

We started our indiegogo campaign on top of some seasonal local holidays, which we didn’t think would affect the campaign too much as we primarily wanted to reach out to a global audience...But it has, at least to some extent. We’ve also just now gotten a bit of a buzz going on about INFRA and we think it would be unwise to not wait and let even more people hear about us! Surely it can’t hurt.

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