This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

INFRA
July 22 - Oskutin

How are you doing ladies and gents?

We decided to extend our Indiegogo campaign by 20 days. If you’d like to know why, read along. Don’t be alarmed though: this will not affect the delivery of the perks in any way whatsoever.



We started our indiegogo campaign on top of some seasonal local holidays, which we didn’t think would affect the campaign too much as we primarily wanted to reach out to a global audience...But it has, at least to some extent. We’ve also just now gotten a bit of a buzz going on about INFRA and we think it would be unwise to not wait and let even more people hear about us! Surely it can’t hurt.

What's up!

It's been a crazy couple of past weeks. We've gotten lots of new followers coupled with more media attention than ever before. We've also raised over $5000 so far[igg.me] and we've gotten some great suggestions on how to improve our game and/or campaign and even offers for help!



After continuously pushing the game out for the past months, some of the team took a deserved (but short) break off the computer desk. During their break *cough*, they worked on different levels, namely Stormdrain and Steelfactory, and played around with new sounds for INFRA. Rest of the team has been modeling, working on levels of their own, adjusting the code and working on an alternative T-shirt for the campaign!



There's been concern in the community, and somewhat in our team for that matter, about how our Indiegogo funding campaign[igg.me] has been progressing. At the end of the day, we're cautiously optimistic. We're raising more than lots of other group funding projects and we're learning valuable lessons for the future. INFRA being delayed would be a huge bummer for our fans and backers, but it's sort of something we've come to expect in game development over the years. INFRA is a passion project and we're not going to abandon it no matter what happens!



Let us know if there's something specific you'd like to learn more about, we'll be sure to answer if we can!

June 24 - Oskutin

Hey!



First off we’d like to thank everyone for their support so far, we have raised over $2000[igg.me], which if we manage to keep up, would lead to our campaign not be a total disaster.

However, we still need more help from the community, by contributing to the campaign and adding to the visibility. It was the community who supported our decision to pursue making the game come a reality and the Indiegogo page[igg.me] needs more views. If we can’t reach our goal, the development of INFRA will be heavily delayed and we’ll have to cut a lot of content we have already worked on. INFRA has been a project of love for a group of friends for a long time and we would hate to not be able to show you the fruits of our hard work.

So tell your friends and loved ones about INFRA, ask them to like our Facebook page, or follow us on Twitter or even give them a link to our Indiegogo page[igg.me]!

Some of you have voiced their concerns over us not advertising enough and not being visible enough. Rest assured, we are doing everything in our power to reach our goal, the press releases will be sent next week. We've been waiting for the E3 hype to die off. But we still need your help!

June 22 - Oskutin

What’s up!

We are pleased to announce that we’ve finally gotten the game to a place where we can start our Indiegogo campaign with confidence!

It’s been a demanding journey, and it definitely still will be as we are closing in on launch, but reaching this milestone has made the team feel a sense of pride and excitement.

We’d like to thank you, your kind words and the near endless support and interest of some have not gone unnoticed. Check the page out for the new trailer and gameplay, as well as our actual products!

May 27 - Oskutin

What’s up,

A couple of weeks flew by almost unnoticed.




We’ve been working on models, the level design, game mechanics and animations. It’s mind numbing to think that those are the things we’ve really been working on for a long time now. The thing about game development is that in a way the implementable “product” that is, the new model for example, cannot be implemented until it’s mostly done. Even though we are making steady progress, the changes in the game environment itself happens in leaps.



We are on a brink of such a leap as we are getting closer to the NPCs and more of the assets that contribute to the ambience of the game implemented. We are looking to showcase them in our new trailer as a part of the Indiegogo campaign. Nothing about game development is set in stone however, as we have come to realize time and time again.




But as certain as we can be about the winter coming, so is the Indiegogo campaign… eventually.

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