This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
MANOS: The Hands of Fate: Director's Cut
July 30, 2015 - samfzgames

MANOS: The Hands of Fate: Director's Cut has been released on Steam!

Thanks for your patience, all those who waited for a long time for this release. I wanted to make sure you got a good PC version, and not just a lazy mobile port, but there were also several delays due to other things I had to work on with publishers.

But it's finally here and you can download it to your Steam library!


If you purchased MANOS as a part of the Humble Multimedia Fusion Bundle a while back, a steam key should now be available to you in your Humble dashboard. There is no extra charge for the update to the Director's Cut version.

Have fun, and thanks for all the support!

July 28, 2015 - samfzgames

If all goes to plan, the game will still be launching this Thursday, July 30th. If any issues crop up with getting Valve's approval, it'll be by the end of the week.

So there's a nice new launch trailer for you guys at the top of this page!

Thanks for your patience. Getting this thing on Steam hasn't been easy, especially with so much other work going on for me right now with ScrewAttack and everything else. The PC version has had some serious redesigns and enhancements and contains an awesome new level inspired by Plan 9 From Outer Space!

June 14, 2015 - samfzgames

Hey everybody! I wanted to put up a nice update since things went a bit sour after the delays and difficulty with Steam keys. This is to clear everything up.

I had to make a few changes to make sure I could get everybody their keys, and get the right content into the game.


MANOS: Director's Cut will be released July 30th, 2015, provided Valve approve of the build. It was delayed to this date for several reasons. Most importantly, it's so that I could get more content into the release, but I also felt it was a bad idea to release right in the middle of the Steam summer sale, especially with E3 going on at the same time. I will be using some of the extra time to get even more features into the game that I wasn't able to get in before. I hope to provide enough content that everybody has a really great time with the game.


Another reason for the delay was the steam keys confusion. As some of you may know, my intention WAS to double the size of the game and offer people who purchased the older version during the Humble Bundle sale a half-price discount, however, a good number of people felt that this betrayed their trust when voting the game through greenlight to get a Steam version of the game they picked up in the bundle, and I had mentioned, before deciding to double the size of the game, that people would receive steam keys. This is absolutely fair and so I decided to ensure everybody who purchased the game in the Humble Bundle will get the full version of the game on Steam for free; a Steam key will appear in their Humble dashboard.

I apologise to anybody who felt insulted by my original plan to just offer a discount, no disrespect was intended, just trying to cover the time it took to create the extra content. Since this has had a tonne more work put into it, I couldn't risk taking the time off of my work on my other products with my publisher to get the game out this month, so I've had to spread the days out a little in which I finish this version of the game to submit it to valve, thus the delay until late July. I hope you can understand. The game will be about twice the size of the original, along with different game modes, awesome cut-scenes and more, and if you already purchased the old version on Humble, this update will come to you completely free. You supported the game in it's early days, so you deserve it.


There will be a trailer this coming very soon, as well as a developer commentary video explaining what to expect from the Director's Cut version. I'm also going to try and demo the game at SGC.


Oh, yes, you'll be able to get a Torgo trading card, yes you will. There'll be achievements too!

February 25, 2015 - samfzgames

Hey guys! Thanks for your patience regarding MANOS on Steam. Here's an update for you!

MANOS on Steam is just around the corner! But it's not just a straight-up mobile port anymore! Steam users will be getting MANOS: DIRECTOR'S CUT!

The Director's Cut is specially enhanced for PC gamers. It's better formatted for PC screens, the physics and level designs have been retooled for physical controls and a whole bunch of new features have been added, including PLAY AS TORGO mode, RETRO CUT-SCENES and other details.

Take a look here, for a quick tease:

June 2, 2014 - samfzgames

Hey everybody, just a little update here.

Essentially, before the game can release on Steam, we need to sort out some international tax details. For these to be sorted out, I need to supply some documents and my passport, which are currently required for the SGC convention in Dallas, Texas in June, so I can't send them off until after that.

I understand a few people are frustrated due to IndieVania going down and the Steam version still not being available. I appreciate your patience. In the mean time the game is still available to play on iOS and Android.

When the Steam version does release, it will be an enhanced PC version with new features, so look forward to that!

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