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Vendetta Online
19 February 2013 - Guild Software

A new "Free to Play" goal has been added to the VO Kickstarter, designed to co-exist with subscriptions and prevent any "Pay to Win" advantages vs subscribers.

14 February 2013 - Guild Software

The latest Kickstarter Update gives a quick preview of how we're graphically updating our planets in a coming patch:

http://www.kickstarter.com/projects/guild/vendetta-online/posts/405721

10 February 2013 - Guild Software

(John Bergman, Creative Director of Vendetta Online): I'll be doing an AMA on Reddit this coming Tuesday the 12th at 3PM Eastern, Noon Pacific. Everyone is welcome to stop by and ask me questions, I look forward to it.

Regarding graphics updates: we did a lot of development last year on our game and rendering engine (which is not yet visible), including threading the renderer and physics/collisions, for multi-core performance. So, obviously we're planning to put these changes to use with a lot of graphical improvements, some of which I detail in one of the videos above. Updating the graphics assets is actually relatively simple in comparison to all the technical work we've been doing on the engine and server to enable some of our next-generation gameplay goals.

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