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Drox Operative
3 พฤษภาคม, 2013 - Soldak Entertainment

Since the last official patch, the patch makes radar more useful, adds a way to pay money for Brunt vendors to stock new components, makes the Hive carry more quest goods, and fixes a bunch of smaller things.

Full change list:

  • decreased radar needed per level from 15.0 to 13.5
  • now radar can see through enemy cloaking (Tyrax Lightning)
  • now get double attack value when in radar range of an enemy
  • can now pay credits to have Brunt planets add a new component to their inventory
  • Hive now carry more goods
  • now start new ships with shields and thruster boost consumables
  • races can now build a smaller hull sized ship if no defenders around a planet (TYP)
  • fixed a potential crash when splitting races
  • destroying all of the races no longer counts as a diplomatic win (Gilgamesh)
  • increased area effect EM weapons max range damage from 10% to 20% (random_rolle)
  • added some time text to Geomagnetic storm (Steve)
  • improved depression icon
  • improved energy net icon
  • changed save version to 142
  • fixed a couple database files not using the correct index
  • changed comet effects to have more of a tail (lostSoul)
  • using the mouse wheel to cycle your right click slots no longer affects the quest menu (ScrObot)
  • the main text event time now uses ui_textEventsTime (makes it configurable and shortens it to 20 seconds) (Crisses)
  • now backspace is a configurable key
  • backspace defaults to alternate clear use slot key (helpful for keyboards that don't have a proper delete key like mac laptops)
  • quest type of enemies no longer cloak
  • fixed a few Anti-Neutronium Device quest text issues
  • communication arrays will now alert nearby ships when they are under attack
  • now have better lighting on create ship and shipyard screens
  • fixed Inventory translation (DarthNihilus)
  • fixed MiniMap translation (DarthNihilus)
  • fixed Paused translation (DarthNihilus)
  • fixed terraforming dead planet quest

29 เมษายน, 2013 - Soldak Entertainment

We've been quiet, but we've been continuously updating Drox Operative. Since our launch on Greenlight, we have released 8 patches making the game better and better. We might start adding each of our patch notes here if people are interested, but for now let's catch everyone up.

Patch 1.002 adds new manually aimed ballistic weapons, makes it easier to deal with completed quests, balances a lot of things better, and fixes a bunch of minor issues.

Patch 1.003 and 1.004 adds new remote detonated mine weapons, adds gambling to human planets, fixes some multiplayer bugs, adds a way to ignore individual races, and fixes a bunch of minor issues.

Patch 1.005 and 1.006 mostly balances things better, but also fixes a few minor issues.

Patch 1.007 makes it easier to find friendly planets, polishes the UI in many little ways, balances things better, and fixes a lot of little things.

Patch 1.009 gives Fringe planets the ability to reduce the power load of player components, gives repair discounts at Dryad planets, makes Zombies spread better, and fixes a lot of little things.

The full change list can be found here[www.soldak.com].

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