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Drox Operative
Drox patch 1.029
2013년 10월 21일 - Soldak Entertainment

Since the last official patch, the patch fixes a bunch of networking issues and fixes a few other minor issues.

1.029 change list:

  • now handle dropping fragments of connect, connect response, and first server data much better
  • now save fragments instead of dropping out of order fragments
  • no longer send client data before getting first server data
  • now limit first few frames data rate from server a little less (5000 instead of 2000)
  • increased receive and send udp buffers from default to 100,000
  • increased max fragment start offset from 16 to 24 bits
  • now should handle packets that end exactly on the fragments size boundary better
  • changing missing base in database stuff from a critical error to an error (getting random errors before version error)
  • missile defense will now shoot at station missiles (Crusender) (IotA)
  • marines can no longer board devices and space objects (IotA)
  • now show Trade Pacts when highlighting race icons
  • increased scavenge costs from 125.0 to 150.0 (IotA)
  • increased trap damage by 50%
  • doubled trap delay
  • no longer show green + on classified components
  • removed mandatory quest warning from prevent wins, must win types, and win timer Drox quests (IotA)
  • changed greenlight button color (Steve)
  • fixed Damage not being localized correctly (DarthNihilus)
  • rewrote prevent legend win text a little (IotA)
  • fixed difficulty localization in highlight text on Create New Sector button (DarthNihilus)
  • added n_printMessageNames for debugging network stuff
  • changed PROTOCOL_VERSION to 28