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Drox patch 1.029
October 21, 2013 - Soldak Entertainment
Since the last official patch, the patch fixes a bunch of networking issues and fixes a few other minor issues.
1.029 change list:
- now handle dropping fragments of connect, connect response, and first server data much better
- now save fragments instead of dropping out of order fragments
- no longer send client data before getting first server data
- now limit first few frames data rate from server a little less (5000 instead of 2000)
- increased receive and send udp buffers from default to 100,000
- increased max fragment start offset from 16 to 24 bits
- now should handle packets that end exactly on the fragments size boundary better
- changing missing base in database stuff from a critical error to an error (getting random errors before version error)
- missile defense will now shoot at station missiles (Crusender) (IotA)
- marines can no longer board devices and space objects (IotA)
- now show Trade Pacts when highlighting race icons
- increased scavenge costs from 125.0 to 150.0 (IotA)
- increased trap damage by 50%
- doubled trap delay
- no longer show green + on classified components
- removed mandatory quest warning from prevent wins, must win types, and win timer Drox quests (IotA)
- changed greenlight button color (Steve)
- fixed Damage not being localized correctly (DarthNihilus)
- rewrote prevent legend win text a little (IotA)
- fixed difficulty localization in highlight text on Create New Sector button (DarthNihilus)
- added n_printMessageNames for debugging network stuff
- changed PROTOCOL_VERSION to 28