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Drox patch 1.016
July 31, 2013 - Soldak Entertainment
Since the last official patch, the patch gives Scavenger planets a partial custom order ability, balances things better, and fixes a bunch of other minor issues.
1.016 change list:
- can now pay Scavengers to scavenge a specific component type for you (partial custom order) (IotA)
- fixed a crash when dying from grey goo and having an escape pod (CaptainWinky)
- now planets can build a ship to transfer to another planet
- active engine components now have value (Tuidjy)
- decreased monster station min level from 15 to 5 (IotA)
- race ships now get bonuses in higher difficulties
- fixed Karma quests being hidden after announcing (Tuidjy) (IotA)
- fixed a problem with rebel ships not being neutral
- fixed attack bonus on stealth components (Tuidjy)
- made ancient race ships tougher (Tuidjy) (IotA)
- fixed scavengers using wrong model for derelict ships (Valgor) (IotA)
- added bare bones and no life to Options Key (Valgor) (IotA)
- fixed scavenger rebel icon (IotA)
- added some text to marine description about 3 to 5 times more loot (IotA)
- changed PROTOCOL_VERSION to 19
- increased monster station quests a little (IotA)
- changed ui_compareItemPriceForBetterThan to default to off
- split bonus skills out into individual skills (Valgor)
- rescue quests now get labelled currently as ship destroyed when ship that needs rescuing is destroyed (Roswitha)
- added ui_eventTextAlpha so that event text can be made more translucent (only available from console) (ScrObot)
- added more ancient race dialog (IotA)
- ancient freighters, cruise liners, and colony ships now use different models (Tuidjy) (IotA)
- using a consumable directly on a race ship now counts as a donation relation wise (Tuidjy)
- rewrote the Ascarid description a little (Valgor) (IotA)