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Drox Operative
Drox patch 1.012
2013년 6월 21일 - Soldak Entertainment

Since the last official patch, the patch fixes some diplomacy loopholes, balances things better, and fixes a ton of smaller things.

Full change list:

  • now races remember 3rd party peace and war treaties for 20 minutes - can't get same treaty again during this time and they will get angry at you if you go against the agreement (Nelway)
  • races now pay Operatives less to declare war on someone
  • races that you are at war with will no longer sell you jump gate activations
  • now races will pay less for player to break treaties
  • now cancelling a treaty with a race permanent increases their natural hate for the cancelling race or Operative
  • fixed a potential crash in PlayerCovenantClient::tradeRequestExpired and PlayerCovenantClient::ignoreTradeOffer
  • ancients now drop better loot
  • doubled search for enemy prices
  • now print a message when a race is paid to declare war on another race
  • now can see systems that have allies on sector map even if you haven't been there
  • no longer get the benefit of being able to see systems with a quest from an enemy
  • can no longer get paid to go to war when you're in a ceasefire (Amelie)
  • increased ceasefire price by 50%
  • race natural hate always applies to Operatives now (was spared if they were already in a war)
  • decreased ResistanceReasonablePerLevel from 6.0 to 4.0 (makes resistances more powerful)
  • changed GuardedPlanetDamageMult from 0.5 to 0.25 (harder to destroy guarded planets)
  • bounty hunters now drop better loot
  • now a race that captures a planet gets some of the conquered race's credits
  • increased chances of zombies spreading from 0.2 to 0.3
  • fixed a problem indirect peace treaties not working
  • can no longer sell fighter tech to races (they don't use it)
  • searching for a good no longer tells you about goods that are too low level
  • radar stat on components now has a value
  • changed paid to break treaty to always see (not just if against player)
  • added race name to most quest announcements
  • now on quest list from stars show which ones have and don't have (different colored *)
  • now show level of tech when trading
  • changed race level print to tech level (Delilah)
  • tech power takes into account higher than current level tech better
  • increased tech power mult from 4.0 to 20.0
  • fixed Talon, Legion, and Overlord races attacking wandering vendors
  • changed name and level on hardcore operatives to a larger font
  • discovered tech print now mentions level also
  • decreased TeleportConfuseProjectilesDistance from 250.0 to 150.0
  • races can no longer colonize some of the lesser habitable planets until higher levels
  • decreased toxic and inferno planet max population
  • zombies now have defensive trait instead of stealth (Tyrax Lightning)
  • now show all 4 of the Paranoia subrace's traits
  • now if a race controls a planet, the planet always has at least 1 max health
  • moved legend change for destroying race ships & planets to races instead of system
  • fixed stolen technology print sometimes leaving out the tech name
  • changed name of sector modifier from Traps to Mines & Traps (Delilah)
  • fixed which stats to highlight not clearing correctly
  • now if a planet is conquered by a monster race, the victim race automatically declares war (Yindo)
  • fixed not clearing on use skill correctly when moving components around (Tyrax Lightning)
  • missile defense (player and monster) should no longer target friendly missiles
  • now ships will draw on top of recharge stations
  • monster fleer quest now shows race in quest title
  • now credit donation events use highest race credit value instead of average
  • fixed Brunt Heavy Corvette light position (Tuidjy)
  • can now search for overlords
  • added race to overlord quest title
  • now show number of bounty hunters after you on lose screen
  • no longer show armor plating as permanently broken in hardcore
  • elite and boss Tornados no longer use suicide attack
  • components that the user doesn't meet the requirements for take double damage
  • increased unrest event chance from 0.01 to 0.015
  • increased chances of rebellion escalating from 0.25 to 0.35
  • increased chances of civil war spreading from 0.1 to 0.15
  • increased civil war split, overthrow, and leave chances by 50%
  • increased default ui_textEventsTime to 30 seconds
  • doubled power load component modifier values
  • changed PROTOCOL_VERSION to 17
  • cleaned up the font a little
  • a bunch of minor UI tweaks
  • fixed an assassin typo (DarthNihilus)
  • fixed a Tachyon Storm typo (DarthNihilus)
  • fixed a Genetically Engineered typo (Delilah)
  • fixed a truce quest typo (DarthNihilus)
  • fixed some civil war text issues (DarthNihilus)
  • fixed a typo in the Ozone Depletion quest (DarthNihilus)
  • fixed a couple Killer Plants typos (DarthNihilus)
  • propaganda, espionage, and rumor costs now add commas when needed
  • fixed a typo in Computer Virus Trick quest text (DarthNihilus)
  • economic win, fear win, legend win, and economic loss numbers now use commas when needed
  • reworded anomaly with components slightly (Steve)

2개 댓글
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ricmadeira 2013년 6월 21일 오후 2시 29분 
Keep it up!
Ibitato 2013년 6월 21일 오전 11시 39분 
great job.