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Drox patch 1.011
May 27 - Soldak Entertainment
Since the last official patch, the patch patch balances things better and fixes a bunch of smaller things.
Full change list:
- overlord quests now give fear and legend points (Gilgamesh)
- made jump gate/stash area a little safer from storms and asteroids
- unlucky and poverty modes now give a 5% bonus to XP
- changed one of Shadow's traits from Defensive to Stealth
- now handle reduce power load failure better with components that have no durability (namad)
- fixed some problems with Hellfire because it didn't have a max range (Tyrax Lightning)
- added max range to Plasma Web and Radiation Pulse Weapon
- delivering needed items now reduces fear points by 0.5 (not a lot but some)
- 3rd party NPCs (like in rebellions) are now neutral parties that no one attacks (CaptainWinky)
- increased ECCM components attack per level from 15.0 to 30.0 (Tuidjy)
- monster missiles now do more damage to compensate for slower firing rate
- fixed ship build time being classified when you have a quest to protect that planet
- change race power comparison values a lot (increase planets value by 20X and tech value by 4X)
- added many more names to ships random name generator
- fixed some help topics not getting added correctly if added on first frame (Steve)
- fixed planet name in recession/depression events
- ceasefire label now show up when highlighting Drox logo on relations screen
- now ceasefire text has commas for large costs
- now show race in boss quest titles
- show names now works on sector map
- fixed nevermind, cancel, and money localizations (DarthNihilus)
- changed Galaxy to Sector in help
- fixed Entering, Legendary, Normal, Rarity, Durability, Duration, and Requires localization (DarthNihilus)
- changed JumpGate localization so the word order can be changed (DarthNihilus)
- added depth range support in shaders
- now mention permanently dead/broken on components in hardcore
- no longer count unfixable hardcore components in total repair cost
- no longer show a repair cost on component if unfixable due to hardcore
- should no longer get stuck messages from eliminated races
- fixed Accept, Solve, Ignore, Reject, Demand, and Clear localization (DarthNihilus)