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Drox patch 1.010
May 3, 2013 - Soldak Entertainment
Since the last official patch, the patch makes radar more useful, adds a way to pay money for Brunt vendors to stock new components, makes the Hive carry more quest goods, and fixes a bunch of smaller things.
Full change list:
- decreased radar needed per level from 15.0 to 13.5
- now radar can see through enemy cloaking (Tyrax Lightning)
- now get double attack value when in radar range of an enemy
- can now pay credits to have Brunt planets add a new component to their inventory
- Hive now carry more goods
- now start new ships with shields and thruster boost consumables
- races can now build a smaller hull sized ship if no defenders around a planet (TYP)
- fixed a potential crash when splitting races
- destroying all of the races no longer counts as a diplomatic win (Gilgamesh)
- increased area effect EM weapons max range damage from 10% to 20% (random_rolle)
- added some time text to Geomagnetic storm (Steve)
- improved depression icon
- improved energy net icon
- changed save version to 142
- fixed a couple database files not using the correct index
- changed comet effects to have more of a tail (lostSoul)
- using the mouse wheel to cycle your right click slots no longer affects the quest menu (ScrObot)
- the main text event time now uses ui_textEventsTime (makes it configurable and shortens it to 20 seconds) (Crisses)
- now backspace is a configurable key
- backspace defaults to alternate clear use slot key (helpful for keyboards that don't have a proper delete key like mac laptops)
- quest type of enemies no longer cloak
- fixed a few Anti-Neutronium Device quest text issues
- communication arrays will now alert nearby ships when they are under attack
- now have better lighting on create ship and shipyard screens
- fixed Inventory translation (DarthNihilus)
- fixed MiniMap translation (DarthNihilus)
- fixed Paused translation (DarthNihilus)
- fixed terraforming dead planet quest