Hjælp dette spil med at komme på Steam!

Tag et kig omkring og lær om dette spil. Hvis det er noget, du gerne vil se på Steam, kan du hjælpe ved at give det en god bedømmelse ved brug af knapperne herunder. Klik her for at lære mere om denne proces

Project Temporality
6 February 2013 - DefrostGames

So we haven't been active here much the last week. This is because we have been hard at work trying to fix all the issues with our launch. First out we rewrote all the text and made it shorter and more concise and also more describing what makes us different.

Except for this we also worked really hard at fixing some of the things that went wrong when recording the last trailer. We lost ourself a bit and didn't look back enough at our older work causing our visual style to slip. While we aren't quite there yet with the fixing I think you will all agree that the new screen-shoots and trailer are quite different visually.

We also thought a lot about how to convey the game better and this new trailer is just the first one we have a few more planned that goes more in depth, but in the end we decided to go with actually filming mostly complete puzzles from the early levels of the game to give you a better feel for the gameplay, We opted to not use in game gui for this one (except for the timer) Partly because we are repainting it but also because we didn't want it to get in the way of the puzzles.

We will do a voice over style trailer with full GUI etc but those just take a while to produce so we hope this will clear our a lot of stuff. Also while these puzzles might look simple when we play we have had experienced game players that actually study level design at school get stuck really hard on some of these :)

26 January 2013 - DefrostGames

Looking back right now this greenlight launch haven't panned out exactly the way we wanted it to. Partly it's because there existed games out there we didn't knew about(Prometheus), but mostly because we simply misjudged when making the first trailer.

We opted to spend time making a nicely synced cinematic feeling trailer that should convey the feeling of the game instead of the actual gameplay, we had planned on making a gameplay trailer later but felt this was enough to get started.

Also after spending a ton of weekends /christmas vacation days etc on it we weren't completely objective. Looking back at it now we see plenty of things we could have done different visually. But more important than that we have failed to show people how the game actually plays.

We are working hard now at creating a new trailer that will clarify what the game is about much more clearly, we will also look over the screenshots and texts to make sure they are clearer about what makes us unique.

We are sorry it has been confusing for you guys but we are just a small indie developer with most of us working on the game during weekends and evenings.