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New Trailer and New Screenshots - At last
February 6, 2013 - DefrostGames
So we haven't been active here much the last week. This is because we have been hard at work trying to fix all the issues with our launch. First out we rewrote all the text and made it shorter and more concise and also more describing what makes us different.
Except for this we also worked really hard at fixing some of the things that went wrong when recording the last trailer. We lost ourself a bit and didn't look back enough at our older work causing our visual style to slip. While we aren't quite there yet with the fixing I think you will all agree that the new screen-shoots and trailer are quite different visually.
We also thought a lot about how to convey the game better and this new trailer is just the first one we have a few more planned that goes more in depth, but in the end we decided to go with actually filming mostly complete puzzles from the early levels of the game to give you a better feel for the gameplay, We opted to not use in game gui for this one (except for the timer) Partly because we are repainting it but also because we didn't want it to get in the way of the puzzles.
We will do a voice over style trailer with full GUI etc but those just take a while to produce so we hope this will clear our a lot of stuff. Also while these puzzles might look simple when we play we have had experienced game players that actually study level design at school get stuck really hard on some of these :)