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We kinda messed up.
January 26, 2013 - DefrostGames
Looking back right now this greenlight launch haven't panned out exactly the way we wanted it to. Partly it's because there existed games out there we didn't knew about(Prometheus), but mostly because we simply misjudged when making the first trailer.
We opted to spend time making a nicely synced cinematic feeling trailer that should convey the feeling of the game instead of the actual gameplay, we had planned on making a gameplay trailer later but felt this was enough to get started.
Also after spending a ton of weekends /christmas vacation days etc on it we weren't completely objective. Looking back at it now we see plenty of things we could have done different visually. But more important than that we have failed to show people how the game actually plays.
We are working hard now at creating a new trailer that will clarify what the game is about much more clearly, we will also look over the screenshots and texts to make sure they are clearer about what makes us unique.
We are sorry it has been confusing for you guys but we are just a small indie developer with most of us working on the game during weekends and evenings.