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Project Temporality
We kinda messed up.
26 januari 2013 - DefrostGames

Looking back right now this greenlight launch haven't panned out exactly the way we wanted it to. Partly it's because there existed games out there we didn't knew about(Prometheus), but mostly because we simply misjudged when making the first trailer.

We opted to spend time making a nicely synced cinematic feeling trailer that should convey the feeling of the game instead of the actual gameplay, we had planned on making a gameplay trailer later but felt this was enough to get started.

Also after spending a ton of weekends /christmas vacation days etc on it we weren't completely objective. Looking back at it now we see plenty of things we could have done different visually. But more important than that we have failed to show people how the game actually plays.

We are working hard now at creating a new trailer that will clarify what the game is about much more clearly, we will also look over the screenshots and texts to make sure they are clearer about what makes us unique.

We are sorry it has been confusing for you guys but we are just a small indie developer with most of us working on the game during weekends and evenings.

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11 opmerkingen
DefrostGames 6 feb 2013 om 5:35 
Sorry for not being able to respond to all the encouraging comments, we had to lock away for a while to get all the huge amount of work necessary to produce the new trailer and screens out, But we will definitely be more active here again, as soon as we slept some :)
PersonGuy 30 jan 2013 om 11:04 
Nice work on the new trailer!
Triv 30 jan 2013 om 8:39 
As the everlasting Megatokyo slogan stands - relax, we understand j00. Game looks good enough to back it up, keep up the good work guys. :)
felyxSnow 30 jan 2013 om 4:17 
All a learning process... No worries. Rome wasn't built in a day. Neither were any other games worth their salt. Keep pluggin at it!
Gibor 29 jan 2013 om 13:46 
Great to hear you put effort into showing how you are unique. I felt like your game is really unique and that's why I voted Yes. Let's hope that with your efforts a lot more Users will see that! Keep up the good work, I think you definitely work on one of the most promising games on greenlight.
wssmith04 29 jan 2013 om 2:07 
No sweat! It's great that you recognize that. The trailer got people's attention and got them asking questions that could be better answered in an actual gameplay trailer. Can't wait for the next video... keep up the good work!
Mesozoic Mystery 28 jan 2013 om 9:05 
Glad to here you plan on polishing. A second look is always a good thing. No rush.
pat 27 jan 2013 om 12:45 
Just from the trailer I am quite excited about this game
Christ Catnap 26 jan 2013 om 10:22 
Yes, as the first poster stated, better than most games on Greenlight, certainly.
Christ Catnap 26 jan 2013 om 10:18 
Every start has the potential to be a great start. From this, you can build. I did not vote Yes, because this game was not ready, however, because you guys have the strength to go back to the workbench, you have the potential to make a great game.

Have you seen the design process for Lionhead Studio's Black & White? The end result was a world away from their coughing starts and first submissions. I believe they admitted many of the same things you did, because they were shut down repeatedly, but they didn't quit. You've seen Black & White have you not... forget about it.