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We decided to have two installs. First one - a completely free game with zero donations.
Second - you pay for monthly access and optionally, pay for decals. No premium account anymore. Soon we will post more screenshots and videos from our new mission - team PvP. Thanks to all involved into monetization model discussion.
If a normal play have to kill two to get to lvl2 and gets from each like 50 gold (2*50= 100gold)
and a premium player need only to kill one to geht to lvl 2 it would be unfair to left him with 50 gold because "ships of the same level fight each other" they would be able to buy something.
I think it ok to give thim the same bust in exp and money because "ships of the same level fight each other" so no problem in balance.
if the "ships of the same level fight each other" is true you wont notic if the lvl 5 player your figthing with used a exp/money bost again your who is lvl 5 (IF the exp to money rat is even).
If you wish to see an actual non-Pay2Win game, take a look at PoE (or TF2) where the only items you can buy are vanity items. GGG have enough confidence in the quality of their game to not have to incentivise payments in the way that you have. Suggests to me that you might not think your game is very good.
Sadly I just think you're being dishonest, either to us or to yourselves, and you should either reassess your payment scheme or accept that it is broadly a Pay2Win model. I won't be Greenlighting this project. The game doesn't look very good or interesting, and the payment model is a turn off.
I intend to purchase the premium account but for players that are pure free to play you need to give them a fair sense of progression.
The worst and biggest fails in the F2P market are those that ask for too much grind for in game content.
Having a large player base is the number 1 priority in a multi player game, so anything that will turn players off is a huge problem.
There are many good games that have come and gone due to having no players so tread carefully guys and be quick to respond on launch.