This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

February 3, 2014 - Blaze Enfuego

We just want to say that both our team and our project are still alive. We want to see (un)Lucky7 finished and published on steam as much as you do! Unfortunately we had (and still have) some delays that prevent that from happening.

Everything shall be explained in a video update that we're working on and plan on releasing as soon as we finish dealing with current problems (which shall also be explained in the video). The video also contains some of the gameplay, so you'll be able to see the progress that we've made so far.

We know that the lack of updates and/or comment replies is unsettling, but we prefer to keep working instead of keeping track of all the comments.

We are really working hard on making a great game for you all to play. We face our problems instead of giving up on the project so there's no need to worry - the game will be done no matter what.

October 17, 2013 - Blaze Enfuego

Thank you all for your support! Our game can get onto Steam platform thanks to your help! We'll try to wrap things up as quickly as possible!

October 16, 2013 - Blaze Enfuego

Unfortunately we didn't get in with this batch as we were pushed down the list by some new titles. Right now we're at #26. Remember to tell your friends to vote so we can stay up high in the listing!

August 29, 2013 - Blaze Enfuego

After the last batch of greenlit titles we're now at #41 in the ranking! That's the top 3% of all games on Steam Greenlight! There are big chances that we'll be included in the next batch! :)

April 7, 2013 - Blaze Enfuego

We have set up a separate blog for the (un)Lucky7 project. We intend to use it for posting regular updates about the development progress as well as some artwork (both concept and final).

You can visit it here:

There is already an update waiting for you :)

Also, we want to apologize for the lack of updates about our current progress. Unfortunately, we had to work overtime to secure more funds for the game. This made it difficult for us to take full care of our forums, e-mails and other social channels. The good news is we finally have more time as the amount of work got smaller. From now on we can take proper care of everything.

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