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12 ianuarie - sensorium7
Thought I'd put some of the questions here that are most asked for easy reference. I will try and keep this list up to date as we go on.
Q: How far into development is the game?
A: Pretty early! We just started in late October 2012. We've been mostly focusing on the engine, tools, and getting core stuff into the game as quickly as possible. Over the next couple months, we will steadily be focusing more on content, and less on the engine and tools as they're completed. There's still a lot of work-in-progress stuff in there, so it will continue to look better as we go.
Q: Will there be more swords/potions/enemies/etc.?
A: Yes! We have tons of stuff coming up in the near future.
Q: Will items change your characters appearance?
A: Weapons like swords and such will look different when you use them. Items like helmets or jewelry will NOT be visible. However, we are planning on doing a system similar to Diablo where tiers of armor will completely change your characters appearance! So if you put on Studded Leather Armor or Hide Leather, your character will change to a leather-clad version.
Q: Will there be boss battles?
A: Yep! Each area will contain 3 procedurally generated dungeon floors, and at the end of the 3rd floor you will square off against a boss. We're also planning on random mini-boss battles as well.
Q Is there permadeath?
A: Not in the normal game mode. You will reincarnate in town after dying minus a penalty (EQ drop, gold, or something of the like). I'm planning on a "Hardcore" game mode with permadeath and scoring to keep things interesting.
Q Are you doing crowdfunding/alpha access/preview releases?
A: I'm currently undecided on all of those. We're going to GDC in March to show off Chasm in the GDC Play area, so our goal is to have the first area of the game done by then. That should also be a good time to decide on how to produce the rest of the game. I definitely don't have enough money on hand to do the whole thing, so some solution will eventually be needed. I do NOT want to ask anyone for money though until I have something representable of the final product that they can play.