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Chasm
FAQ
January 12, 2013 - Discord Games

Thought I'd put some of the questions here that are most asked for easy reference. I will try and keep this list up to date as we go on.

Q: How far into development is the game?
A: Pretty early! We just started in late October 2012. We've been mostly focusing on the engine, tools, and getting core stuff into the game as quickly as possible. Over the next couple months, we will steadily be focusing more on content, and less on the engine and tools as they're completed. There's still a lot of work-in-progress stuff in there, so it will continue to look better as we go.

Q: Will there be more swords/potions/enemies/etc.?
A: Yes! We have tons of stuff coming up in the near future.

Q: Will items change your characters appearance?
A: Weapons like swords and such will look different when you use them. Items like helmets or jewelry will NOT be visible. However, we are planning on doing a system similar to Diablo where tiers of armor will completely change your characters appearance! So if you put on Studded Leather Armor or Hide Leather, your character will change to a leather-clad version.

Q: Will there be boss battles?
A: Yep! Each area will contain 3 procedurally generated dungeon floors, and at the end of the 3rd floor you will square off against a boss. We're also planning on random mini-boss battles as well.

Q Is there permadeath?
A: Not in the normal game mode. You will reincarnate in town after dying minus a penalty (EQ drop, gold, or something of the like). I'm planning on a "Hardcore" game mode with permadeath and scoring to keep things interesting.

Q Are you doing crowdfunding/alpha access/preview releases?
A: I'm currently undecided on all of those. We're going to GDC in March to show off Chasm in the GDC Play area, so our goal is to have the first area of the game done by then. That should also be a good time to decide on how to produce the rest of the game. I definitely don't have enough money on hand to do the whole thing, so some solution will eventually be needed. I do NOT want to ask anyone for money though until I have something representable of the final product that they can play.

22 Comments
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Discord Games Mar 6, 2013 @ 12:28pm 
@[EDF]Earth Defense Force Thanks! Yep, 360 controller support or keyboard.
[EDF]Earth Defense Force Mar 6, 2013 @ 11:08am 
This is my favorite part about greenlight, stumbling onto stuff like this. Can't wait! Hope it's soon!

PS: Thank you for what appears to be Xbox controller support in the video.
Duster [Tri-Hard] Feb 28, 2013 @ 9:20pm 
Sounds and looks good so far! Can't wait
Discord Games Feb 28, 2013 @ 9:02pm 
@Petrikov Yea, there will be some sort of ability or relic system, but I haven't gotten there yet. Most of our goals have been more short term just to get the first area working to show off at GDC in March. After that, I will be designing the remainder of the game!
Duster [Tri-Hard] Feb 28, 2013 @ 8:44pm 
Any power up items à la Circle of the Moon, Aria of Sorrow, Metroid (etc) like enabling double jump and things like that?
Discord Games Feb 11, 2013 @ 5:51pm 
@P2Mc28 Yea, you can definitely use your 360 controller with it. I'm thinking about releasing on XBLIG as well since its made in XNA.
P2Mc28 Feb 11, 2013 @ 4:24pm 
Seeing the Xbox-style button prompts makes me want to play this on my 360. Is that going to be a thing? Or at least could I use my 360 controller adapter on the Steam version? xD
Discord Games Feb 9, 2013 @ 10:21pm 
@Berry Fluffpaw There's no plans at the moment. We're not using a puppet-type layering system so that we can have more fluid sprite animations. Unfortunately, that's one of the trade offs with traditional pixel art. I'm still tossing around the idea of having multiple characters to choose from though, and having your appearance change with different tiers of armor.
Berry Feb 9, 2013 @ 10:06pm 
Will you be able to customise the general look of your character? Like gender, skin, hair and hair colour, stuff like that?
LouisLoiselle Feb 3, 2013 @ 8:22am 
chasm 2 with guns? :D