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A little taste of different camera views in game
January 16 - Perfect Parallel
We have been working on lots of different camera angles for the user to select after the player hits the ball from reverse cameras to follow the ball cameras. A new video has been added showing these camera angles. Other areas we have been working on include:
Allowing different par to be selected depending on the tee being used. This allows for the game to reflect the par when organizations like the USGA use a forward tee on a par 5 and turn it into a par 4
Real Time ball physics. One of the challenges of pc golf is that nature has a lot of random elements that are hard to put into a golf game on the pc. To add back some of the realism rather than computing the ball flight at time of impact and then showing the result on the screen our physics model actually calculates the forces impacting the ball during flight including spin rate, drag, gravity etc and computes in real time the velocity and direction of the ball. This means that in our real world 3D environment if there is a puff of wind during the time your ball is in the air it will affect the direction of the ball. This brings a new level of uncertainty, excitement and immersion to the game as the anticipation of where the ball is going to go once you hit it.
Just some of the things we have been working on the last 2 weeks.