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Legends of Dawn
17 août - DreamatrixTeam
- teleport stones added
- crafting panel drag'n'drop fixed
- creature levels fixes
- added small experience gained when fighting creatures 8+ lvl while 5+ levels above them
- tweaked merchant item levels
- crafting bug fixed
- memory consumption is now slightly lower
- changed/fixed third tutorial quest
- german language fixes
- croatian language bug fixed
- camera fov slightly increased
- grass rendering optimized
- dual wield combat sounds added
We have tweaked creature levels in one of the dungeons. Those were made to reflect slight changes from previous patch. Now players can advance (although very slowly) over max level since killing lvl 8+ creatures will increase player's experience and thus level.
We have also slightly tweaked item levels in merchant shops. Merchants now sell items of various levels. Also scroll of Recea, Scroll of Koshk and Scroll of Korden's Fall are all available in shops.
We have fixed crafting bug that manifested when crafting items while magical item is in first slot in inventory. Bug itself was very easy to fix but very hard to figure out (thanks crpgnut :).
Third tutorial quest (one with spider) used to require that player kills spider after (s)he starts the quest. ow it is possible to kill spider before quest starts.
We have implemented one teleport location per region. Using those players are able to fast-travel to regions previously visited.
Crafting panel had problem with drag'n'drop operation, one of the parameters in the panel was wrong and that could cause problems when dragging panel too much. This problem is now fixed.
We have also made various memory optimizations, both on CPU and GPU. Various language problem are also fixed. Mostly in german language (thanks to Alex). Croatian language had bug which was caused by conversion of text from excel to txt format that caused crash when displaying experience in console window. This is fixed. Camera FOV is now slightly larger. Grass rendering is slightly optimized. It turns out that grass required unproportional amount of resources. This should work better now. Final dungeon (which only had entrance) now has exit. We intentionally prevented players from exiting the dungeon, but scrolls of teleportation made that limitation void. Players can now enter and exit that dungeon as they please. Dual wield combat are sound added.
27 juin - DreamatrixTeam
Legends Of Dawn - Launch!
The game you helped us complete is ready for release.
Prepare for an epic fantasy adventure in Legends Of Dawn!
Freedom to explore big world, a comprehensive crafting system, spell generator, system of sacrifices, adaptable creature AI, a compelling story, modding capability, streaming technology, lots of mini games, and oodles of slashing, blasting and looting goodness.
We hope that most of you will love playing it as we enjoyed making it.
Last few months were totally crazy and we worked around the clock and over weekends to finish it.
We have connected with Humble Bundle to bring Legends of Dawn to you.
All our Kickstarter backers should receive their steam keys soon by connecting with Humble Bundle
HOW TO LOCATE YOUR UNIQUE DOWNLOAD PAGE
1. go to the https://www.humblebundle.com/store/keyresender
2. enter the same email address that you backed with
Please accept our sincere apologies as things went out of sync and the game went public before we published this update or sent a single announcement.
As we kept saying during last few months as we stumbled upon so many challenges; for us all this self publishing stuff is totally new so the lack of experience and internal resources resulted in delays and today in confusion.
However excuse can't help us now, we have to focus on so many things and we'll try to respond to you as much as we physically can.
For now we can fulfill tiers partially and as we complete other goodies we'll let you know.
At the moment Legends Of Dawn is available on Steam and we are working hard to make it available on other major online platforms.
1 juin - DreamatrixTeam
As always, we've been hard at work since our last update! This update is going to be more of a changelog, just letting you guys know what we've gotten done in more detail. While not as colorful as some of our other updates, we think you'll enjoy it nonetheless! We've managed to conquer a lot of things, so let's jump right in!
First off, we've added language configuration options so you can switch between the installed languages more easily. There are more recognized languages, and all of the installed languages will be displayed in the options panel. Voiceover languages are implemented separately. Certain languages (such as Hungarian or Croatian) do not have localized voiceover files. Users playing the game using these languages will be able to use the default (English) voiceover. However, we plan to provide localization kits for download in the future. This will give you, the community, the ability to generate localization files if there is no official localization for your language.
We have added the Kickstarter chest containing additional magical items for Kickstarter backers ( Which is thanks to your awesome pledges taking us to $30,000!) Details on how to find and open this chest will be sent to Kickstarter backers via email. Of course, on one is forcing you to read it if you'd like to find it organically!
Likewise, we've added the names of all of our Silver and Gold level Kickstarter backers to special thanks in the credits list.
We've gone back and made some additional changes to the starting tutorial quests (a few more items, some money added, etc) to make it feel a bit better.
We have fixed numerous bugs that a few selected tester are repporting including shading for certain materials, terrain texture detail, and we've fixed some localization bugs for various languages.
Audio decompression has been moved to additional thread/CPU cores which makes sound decompression much smoother.
Item generation on humanoid opponents (bandits, brigands, etc) has been tweaked to be a bit more balanced.
Various fixes were completed regarding voiceover during quests. Additional fixes regarding Steam achievements have been made.
Creature parameters processing has been upgraded. Framerate during streaming has been greatly improved since the last streaming upgrades we did a while back.
We're going to continue working hard to get Legends of Dawn completely finished and at a high level of polish that you deserve. Once again, we thank you for your patience and support. Truly, we can not express how grateful we are to have fans such as yourselves, and count ourselves very lucky!
Stay tuned to our Facebook, Twitter, Kickstarter, Steam and forums for future updates that are coming soon!
We hope that the next update will be "Legends Of Dawn release date announcement"!
9 mai - DreamatrixTeam
As we informed you on March 20th we got Steam SDK and beside working on voice overs we were studying that stuff. So over the course of last few weeks we have revamped Achievement system. This is mainly due to the fact that now we have access to Steam systems. We are striving to make the game as compatible with Steam as we can. This, however, does not mean that non-Steam players will lack anything. All achievements are available in off-line mode as well.
Our upgraded Achievements panel had three categories with 7 achievements in each category. After these new upgrades we have implemented over 20 achievement categories with more than 142 different achievements. We hope this will make better playing experience for all our players.
Some of these achievements are quite easy to complete and some are really difficult. Some of them even require that you play the game multiple times.
We'd like to hear in comments section about experiences that you had with Steam achievements (particularly with single player RPGs).
The voice overs are now built in and we are still testing it internally. Integration is relatively simple and fast however testing it, that is finding each point in the game where dialogs happen and checking if playback of all audio files. This is a tedious process because the territory in the game is big and we have to play quests in all available combinations in order to trigger al the dialog files. Fixing the problems is simple though, because these are mostly naming mistakes where a single letter difference results in audio file not being recognized.
Yet another unexpected and important job is in front of us; Many backers requested the game through GoG and we were already in discussions with them about releasing Legends of Dawn on their platform. However they request that the game should be playable 100% in off-line mode. Legends of Dawn isn't online game however we built it in a such a way that the game requests an IP so the computer has to be connected to router when starting the game. Afterwards the connection isn't needed however this is a limitation that they do not want so as soon as we test the achievement system we'll work on that.
Originally we planned to release the beta as soon as we test all VOs, however expansion of the achievement system and planned work on GoG's request are core features that have to be a part of beta testing so we'll first do all that and then we'll have to learn how to publish the beta through Steam to a selected few testers.
Also we'd like to call all backers who still did not respond to our survey. We need your names and addresses not only for those whom we'll ship to DVDs but before that for in game credits. We need before the beta is released.
We hope that additional wait will bring you a better game. As always thanks for your patience, support, involvement in our forum and especially for spreading the word.
20 avril - DreamatrixTeam
Almost all VOs have been received and checked and are ready to be integrated in game. Here is a small sample of the work that the great people at Audiogodz did. We are very happy with results and we hope that in the future we'll be able to afford to add animated characters and cut scenes to complement such good voice acting.
Lani Minella has done great job by picking top voice actors and by directing them to such a level of performance. Although our budget was small compared to what they were accustomed to when recording sessions for RPGs from the big guys, she managed to get a team of 16 people on board for Legends of Dawn, most of whom had to give numerous voices to over 60 NPCs . We'd like to thank each of them, so thank you Lani, Claudia, Erin, Lauren, Adam, Barry, Bill, Dave, David, Eric, Gabriel, Marc, Sam, Stephanos, Terry and Tim.
They have also provided us with new emotes so all the old "uhhs", "ahhs", "ouches" etc. we'll be replaced with fresh and much better expressions.
This is it for now! We'll come back with the update on how the Steam integration is going on and even before that we will send backer survey where we'll ask you about the details such as your names for the credit section, shipping addresses etc.
Thanks to all who joined our forum and we hope many more we'll join. Thanks for actively showing your interest in Legends of Dawn and for spreading the buzz! Special thanks to all of you who are showing patience and understanding regarding release delays.