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Legends of Dawn
January 15, 2014 - DreamatrixTeam
Legends of Dawn Trading cards, badges, emoticons are now live on Steam!
January 8, 2014 - DreamatrixTeam
After months of hard work we are happy to present to you the new patch 1.10 with our Dreamatrix Tools.
Despite some rumors we remain committed to our backers. Modding tools beta was an important stretch goal and a lot of unexpected work had to be done to make it happen. We hope that enthusiasts among you will experiment with tools and that knowledge base will start to grow within the community so that others less experienced users will be able to join the fun.
Patch 1.10 changes:
- modding tools added (world editor, materials/models editor, entity editor, flare editor, GUI editor and creature designer)
- added Editor Quick Guide
- added panel for custom mods (visible from character generation screen)
- added Unpacker (used to unpack the contents of the game on your HDD - it must be run before the first launch of editor)
- NTG quest conversation fixed
- spider tutorial quest fixed
- added Alienware Light FX for Alienware laptops and keyboards
- fixed model popup when traversing back and forth between two adjacent world sectors
- fixed water transparency bug
- reduced memory consumption (slightly lower)
- grass rendering is additionally optimized
- slight tweaks and changes to monster AI
- added new 30+ nodes for skill checks (usable from script editor)
- fixed bug with character zooming buttons reappearing when returning to main menu
- various small optimizations and fixes
We will continue to work on game improvements.
Thank you for sending valuable feedback and log files via emails, thanks for sharing suggestions on forums and for making Legends of Dawn community a growing and resourceful place.
Steam Trading Cards, badges and icons will be also available soon.
Happy New Year to everyone!
August 17, 2013 - DreamatrixTeam
- teleport stones added
- crafting panel drag'n'drop fixed
- creature levels fixes
- added small experience gained when fighting creatures 8+ lvl while 5+ levels above them
- tweaked merchant item levels
- crafting bug fixed
- memory consumption is now slightly lower
- changed/fixed third tutorial quest
- german language fixes
- croatian language bug fixed
- camera fov slightly increased
- grass rendering optimized
- dual wield combat sounds added
We have tweaked creature levels in one of the dungeons. Those were made to reflect slight changes from previous patch. Now players can advance (although very slowly) over max level since killing lvl 8+ creatures will increase player's experience and thus level.
We have also slightly tweaked item levels in merchant shops. Merchants now sell items of various levels. Also scroll of Recea, Scroll of Koshk and Scroll of Korden's Fall are all available in shops.
We have fixed crafting bug that manifested when crafting items while magical item is in first slot in inventory. Bug itself was very easy to fix but very hard to figure out (thanks crpgnut :).
Third tutorial quest (one with spider) used to require that player kills spider after (s)he starts the quest. ow it is possible to kill spider before quest starts.
We have implemented one teleport location per region. Using those players are able to fast-travel to regions previously visited.
Crafting panel had problem with drag'n'drop operation, one of the parameters in the panel was wrong and that could cause problems when dragging panel too much. This problem is now fixed.
We have also made various memory optimizations, both on CPU and GPU. Various language problem are also fixed. Mostly in german language (thanks to Alex). Croatian language had bug which was caused by conversion of text from excel to txt format that caused crash when displaying experience in console window. This is fixed. Camera FOV is now slightly larger. Grass rendering is slightly optimized. It turns out that grass required unproportional amount of resources. This should work better now. Final dungeon (which only had entrance) now has exit. We intentionally prevented players from exiting the dungeon, but scrolls of teleportation made that limitation void. Players can now enter and exit that dungeon as they please. Dual wield combat are sound added.
June 27, 2013 - DreamatrixTeam
Legends Of Dawn - Launch!
The game you helped us complete is ready for release.
Prepare for an epic fantasy adventure in Legends Of Dawn!
Freedom to explore big world, a comprehensive crafting system, spell generator, system of sacrifices, adaptable creature AI, a compelling story, modding capability, streaming technology, lots of mini games, and oodles of slashing, blasting and looting goodness.
We hope that most of you will love playing it as we enjoyed making it.
Last few months were totally crazy and we worked around the clock and over weekends to finish it.
We have connected with Humble Bundle to bring Legends of Dawn to you.
All our Kickstarter backers should receive their steam keys soon by connecting with Humble Bundle
HOW TO LOCATE YOUR UNIQUE DOWNLOAD PAGE
1. go to the http://store.steampowered.com
2. enter the same email address that you backed with
Please accept our sincere apologies as things went out of sync and the game went public before we published this update or sent a single announcement.
As we kept saying during last few months as we stumbled upon so many challenges; for us all this self publishing stuff is totally new so the lack of experience and internal resources resulted in delays and today in confusion.
However excuse can't help us now, we have to focus on so many things and we'll try to respond to you as much as we physically can.
For now we can fulfill tiers partially and as we complete other goodies we'll let you know.
At the moment Legends Of Dawn is available on Steam and we are working hard to make it available on other major online platforms.
June 1, 2013 - DreamatrixTeam
As always, we've been hard at work since our last update! This update is going to be more of a changelog, just letting you guys know what we've gotten done in more detail. While not as colorful as some of our other updates, we think you'll enjoy it nonetheless! We've managed to conquer a lot of things, so let's jump right in!
First off, we've added language configuration options so you can switch between the installed languages more easily. There are more recognized languages, and all of the installed languages will be displayed in the options panel. Voiceover languages are implemented separately. Certain languages (such as Hungarian or Croatian) do not have localized voiceover files. Users playing the game using these languages will be able to use the default (English) voiceover. However, we plan to provide localization kits for download in the future. This will give you, the community, the ability to generate localization files if there is no official localization for your language.
We have added the Kickstarter chest containing additional magical items for Kickstarter backers ( Which is thanks to your awesome pledges taking us to $30,000!) Details on how to find and open this chest will be sent to Kickstarter backers via email. Of course, on one is forcing you to read it if you'd like to find it organically!
Likewise, we've added the names of all of our Silver and Gold level Kickstarter backers to special thanks in the credits list.
We've gone back and made some additional changes to the starting tutorial quests (a few more items, some money added, etc) to make it feel a bit better.
We have fixed numerous bugs that a few selected tester are repporting including shading for certain materials, terrain texture detail, and we've fixed some localization bugs for various languages.
Audio decompression has been moved to additional thread/CPU cores which makes sound decompression much smoother.
Item generation on humanoid opponents (bandits, brigands, etc) has been tweaked to be a bit more balanced.
Various fixes were completed regarding voiceover during quests. Additional fixes regarding Steam achievements have been made.
Creature parameters processing has been upgraded. Framerate during streaming has been greatly improved since the last streaming upgrades we did a while back.
We're going to continue working hard to get Legends of Dawn completely finished and at a high level of polish that you deserve. Once again, we thank you for your patience and support. Truly, we can not express how grateful we are to have fans such as yourselves, and count ourselves very lucky!
Stay tuned to our Facebook, Twitter, Kickstarter, Steam and forums for future updates that are coming soon!
We hope that the next update will be "Legends Of Dawn release date announcement"!