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Legends of Dawn
May 9, 2013 - DreamatrixTeam
As we informed you on March 20th we got Steam SDK and beside working on voice overs we were studying that stuff. So over the course of last few weeks we have revamped Achievement system. This is mainly due to the fact that now we have access to Steam systems. We are striving to make the game as compatible with Steam as we can. This, however, does not mean that non-Steam players will lack anything. All achievements are available in off-line mode as well.
Our upgraded Achievements panel had three categories with 7 achievements in each category. After these new upgrades we have implemented over 20 achievement categories with more than 142 different achievements. We hope this will make better playing experience for all our players.
Some of these achievements are quite easy to complete and some are really difficult. Some of them even require that you play the game multiple times.
We'd like to hear in comments section about experiences that you had with Steam achievements (particularly with single player RPGs).
The voice overs are now built in and we are still testing it internally. Integration is relatively simple and fast however testing it, that is finding each point in the game where dialogs happen and checking if playback of all audio files. This is a tedious process because the territory in the game is big and we have to play quests in all available combinations in order to trigger al the dialog files. Fixing the problems is simple though, because these are mostly naming mistakes where a single letter difference results in audio file not being recognized.
Yet another unexpected and important job is in front of us; Many backers requested the game through GoG and we were already in discussions with them about releasing Legends of Dawn on their platform. However they request that the game should be playable 100% in off-line mode. Legends of Dawn isn't online game however we built it in a such a way that the game requests an IP so the computer has to be connected to router when starting the game. Afterwards the connection isn't needed however this is a limitation that they do not want so as soon as we test the achievement system we'll work on that.
Originally we planned to release the beta as soon as we test all VOs, however expansion of the achievement system and planned work on GoG's request are core features that have to be a part of beta testing so we'll first do all that and then we'll have to learn how to publish the beta through Steam to a selected few testers.
Also we'd like to call all backers who still did not respond to our survey. We need your names and addresses not only for those whom we'll ship to DVDs but before that for in game credits. We need before the beta is released.
We hope that additional wait will bring you a better game. As always thanks for your patience, support, involvement in our forum and especially for spreading the word.
April 20, 2013 - DreamatrixTeam
Almost all VOs have been received and checked and are ready to be integrated in game. Here is a small sample of the work that the great people at Audiogodz did. We are very happy with results and we hope that in the future we'll be able to afford to add animated characters and cut scenes to complement such good voice acting.
Lani Minella has done great job by picking top voice actors and by directing them to such a level of performance. Although our budget was small compared to what they were accustomed to when recording sessions for RPGs from the big guys, she managed to get a team of 16 people on board for Legends of Dawn, most of whom had to give numerous voices to over 60 NPCs . We'd like to thank each of them, so thank you Lani, Claudia, Erin, Lauren, Adam, Barry, Bill, Dave, David, Eric, Gabriel, Marc, Sam, Stephanos, Terry and Tim.
They have also provided us with new emotes so all the old "uhhs", "ahhs", "ouches" etc. we'll be replaced with fresh and much better expressions.
This is it for now! We'll come back with the update on how the Steam integration is going on and even before that we will send backer survey where we'll ask you about the details such as your names for the credit section, shipping addresses etc.
Thanks to all who joined our forum and we hope many more we'll join. Thanks for actively showing your interest in Legends of Dawn and for spreading the buzz! Special thanks to all of you who are showing patience and understanding regarding release delays.
February 8, 2013 - DreamatrixTeam
A short update on Legends of Dawn development. We are still waiting for Kicksturter/Amazon payments to reach us. We were expecting it at the beginning of this month so at this point we are certain the VO recordings can't be done for targeted February release. We'll let you know as things develop.
In the mean time we put some effort to implement one of the features mentioned here at Kickstarter. This feature was not part of the original design or stretch goals but we thought it was nice idea and it did not take too much time to flesh out. So here it is - now you will be able to buy and decorate your own house in Legends of Dawn!
A player's house is used as safe place to rest and store items you've found on your journey. You will be able to buy shelves, closets, weapon racks and other item holders. You can also buy a bed for rest and more than 40 different decorative objects!
We broke the top 25! Just 24 more ranks to move up! So please keep spreading the word and direct your friends to Legends of Dawn - Steam Greenlight!
January 30, 2013 - DreamatrixTeam
We would like to thank everybody who become a member of our community at Dreamatrix forum, and those who kept spreading the word on Steam, Facebook etc. At this moment we are at 26th place on Greenlight and we'd like to call all our backers to help increase the buzz so that Legends of Dawn gets a chance of entering Top 10 candidates. So please keep spreading the word.
Sarium Outpost Dungeon! (Stretch Goal)
We just finished implementation of the Sarium Outpost dungeon! This dungeon was made due to the high Kickstarter support, so thank you all our supporters (PayPal too). :-D
For all of you, this dungeon was made as an end point of one of the quests. You will have to find specific relic that used to be in the Sarium Outpost. That's small fort at the north of the map. Sarium Outpost was overrun by monsters and destroyed and relic used to be in it. Right now, relic is beneath the outpost, in the dungeon that used to be cellar that expands into natural caves. There was last stand where soldiers of the outpost withdrew beneath the outpost in hopes to defend against the monsters. You will encounter temporary barracks, priest's quarters, ancient mausoleum and more.
Somewhere in the dark and real deep, where nobody goes, stands an ancient monument, with all the backer names.
We'll let you know about further progress in future weeks.
January 18, 2013 - DreamatrixTeam
In recent comments some of you requested combat related video. It would take us a lot of time to prepare it on our dated equipment, however we searched through our older videos (that we used to show to potential publishers). We chose the one with most combat scenes. It doesn’t show everything we would like but it’s the best we can do now. You can see that it was played in the God mode with player gain 0 experiences at level over 800 so please disregard those numbers. It was made with earlier build so some things may look different.
Besides combat scenes you'll see some other elements of the game that we didn't show before. You will also get a feel of how will dungeon from the last stretch goal be like, but bigger.
Speaking about combat related stuff we owe you an answer to the question about the auto attack. Several backers joined the question with suggestions and on Greenlight as well. So we are happy to confirm that as of today we have the Click and hold type of auto-attack as an option for those who prefer this method. We still need to do some testing however it is already working. This is the second request we fulfilled during this campaign. For those who didn't read 3rd update, the first fulfillment was added “custom difficulty” option to the game.