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Dungeonmans
Development Update 4: The Road!
January 30, 2013 - [APro] MadjackMcMad

I'm working in a hotel right now while the new Dungeonmans Zepplin Of Proframming is being inflated. As for the game, improvements are rolling in at a better pace than during the week of the move. Jumping, dashing, and knockbacks all work together in game with unique visual effects, and they're presented in a clearer fashion so you can get a better idea of how your powers are affecting the bad guys.

I've also been working on a new dungeon layout, a more open cave-like environment to use for monster warrens. This comes with a flavorful new tileset I'll be happy to show off once it's all rolling along. Dungeonmans currently uses a lot of room and hallway dungeons, which I like, but it's nice to mix it up some. Having interesting fight environments is critical, and there's a number of cool ones in the works.

No new screenshots this week unfortunately, but it won't be long until they show up again.