This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Development Update 4: The Road!
January 30, 2013 - [APro]MadjackMcMad

I'm working in a hotel right now while the new Dungeonmans Zepplin Of Proframming is being inflated. As for the game, improvements are rolling in at a better pace than during the week of the move. Jumping, dashing, and knockbacks all work together in game with unique visual effects, and they're presented in a clearer fashion so you can get a better idea of how your powers are affecting the bad guys.

I've also been working on a new dungeon layout, a more open cave-like environment to use for monster warrens. This comes with a flavorful new tileset I'll be happy to show off once it's all rolling along. Dungeonmans currently uses a lot of room and hallway dungeons, which I like, but it's nice to mix it up some. Having interesting fight environments is critical, and there's a number of cool ones in the works.

No new screenshots this week unfortunately, but it won't be long until they show up again.