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Intruder Alert: Ixian Operations
March 5, 2013 - knittel

Hello everyone,

I am going to present you some of the new features in game. As I said in the last post, all graphics of the game are going to get improved and it's already 4 of 6 factions done. And one of the missing factions doesn't need much improvement. So the graphical part will be finished very soon. The only missing things to finish the game are 3 tracks for the score, some voice recording for the latest campaign levels and finally a test of those last campaign levels. I hope that this will be done until 1st April, but should be definitely finished until 1st May.

But the waiting will be worth it! Here are some new features of the game:

- Multi-player Challenges:The single-player included Challenges like Tower defense or Uncle Sam, where all resources are delivered automatically. You can play now these challenges also in multi-player either in coop mode or against each other.

- Challenge Creation:Those challenges are based on a simple script language, so you can create your very own (single- and multi-player) challenges. After the release I'll make a tutorial showing how to create a challenge.

- More Challenges:There will be even more challenges than originally planned in the game, so you don't have to learn the script language if you don't want to. There are already a bunch of challenges included.

- Better Balancing and new Units:The Ixir had been way to good in rushing and too bad in late game. So the Ixir have now to research the basic military units making it much more difficult to rush the enemy, but got a special building "the portal", where troops come periodically trough.

~ Kenten Fina, Frudelsoft Developer

December 25, 2012 - knittel

New Features:
- blurred and less colorful maps,
since the contrast between units and the map has been too low, these effects can be activated to increase the contrast. These effects can be applied via the options, so people liking it more colorful can deactivate these effects.

- shadows,
now flying units have a shadow, so you can distinguish those from ground units. As the other effects this can be disabled for performance increasement, but the shadow effect doesn't use very much GPU power up.

- unit capacity,
you can now add a unit limit to the game (default is no limit). But since a unit limit like you can only build 100 units would lead to everyone just building the heaviest units, I decided that units require a diffrent amount of unit capacity. So you can build lots of infantry, but only a few warmachines. [marginal note: On my 4 year old laptop the game runs fluently with 7 AI Players and about 300 units per player. When you set the quality of the Fog Of War to simple, you won't have much lag.]

Explanation of the Multiplayer (only LAN!):
I'm sorry but I wasn't able to include a full multiplayer. The Multiplayer in the game is working like this: Every player is playing on his own map and is only connected to the other players via a portal. If you send units into the portal, then they will appear at the Arrival Portal on the map of the other player. There an AI will send those units to the enemy and attack him.
I know you are probably disappointed about this, but I'm not going to include a real multiplayer, since I lack proficiency in the field of network-programming.

December 20, 2012 - knittel

Hello everyone,
For Intruder Alert nan offical demo is published, which you can download from our offical website (http://www.frudelsoft.com/). The demo gives access to 2 of the 6 factions and to the first campaign level. The languages availible in the demo are English and German.

If the game isn't launching or working on your PC please send a copy of the logfile (log.txt) to contact@frudelsoft.com and explain when the game crashed. For further information about Bugs and Fixes you can take a look at here.[www.frudelsoft.com]
~ Kenten Fina, Frudelsoft Developer

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