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09 May 2013 Update
May 9 - Ultramoose
Time for an update :)
I've uploaded a video showing some of the stealth gameplay and what it looks like to infiltrate a mid-sized enemy base. The main advantages in using a stealth approach is that while your presence in the area has not been detected they will send out fewer reconnaissance patrols looking for your base. The security countermeasures that get deployed can be quite harsh, especially in high-sec areas.
I briefly show the hacking minigame in the video as well. The hacking opportunities are extensive, letting you bypass door locks, capture security turrets, disable units, cut reactor power etc. I built the minigame with the aim of keeping it both interesting and obvious with regard to what you have to do.
The past few months have been very productive and I'm getting closer to being able to release a playable demo. I have also been preparing for PAX Australia which takes place in Melbourne this July. If you are attending then be sure to come over to the indie pavilion and say hello :D