Dette spil er blevet Greenlight-accepteret af fællesskabet!

Fællesskabet har vist deres interesse i dette spil. Valve har kontaktet denne udvikler for at klargøre til udgivelse på Steam.

Mortal Online: The Awakening
23. marts - FarmerJoe

The 4th development update have been published!

This update features even more concept,new lore and some more screenshots from the new continent.
You can check out the full update here[].

17. marts - FarmerJoe

As some of you might already know Mortal Online will be releasing on steam after we have finished a large brand new continent to play on.
We are working very hard on all the new content and have for a while been writing development updates on [] to keep the community updated on our progress.

If you are interested in reading these they can be found here.[]

27. juni 2013 - Paratus

Mortal Online has been progressing extremely well as of late and we're approaching some very exciting times.

A significant patch was released today fixing many bugs, improving overall graphics and lighting, as well as adding some cool new features such as enhancement.

Earlier today we've made some changes to our server software and, as a result, we are now able to handle large scale gatherings and battles of more than double the size of those previously without any server lag getting in the way. At this point, the server should never be a major factor in large scale battles.

We wanted to take this time to share with you another update on our new character and armor art. We're getting very near its release now; below you'll find a few screenshots of various materials to show off just how different each material you craft with can look.

Various armor types and materials

Scars are incredibly detailed

Ohgmium, cronite and steel

Dense crepite and crepite

We can now add patterns to armor

Such patterns will appear on enchanted equipment

3. maj 2013 - Paratus

Today we are releasing a very important patch that significantly improves the game performance, to better support large scale population and wars with excellent performance. Updates have been made in the capital city of Tindrem which has, in the past, lacked proper optimization which made clients struggle. It should now be an optimal starting location for all new players both in terms of performance and using a short and easy tutorial for all new players to easier get into the game mechanics. Lots of polish and bug fixing has been worked on in this patch.

We have also added the mount package which includes two totally new mount types; the old Molva Beast is back, and the new Lykiator that has been transported from the continent Urmothâr, Lykia. The Molva beast is a very strong and powerful mount that can grow to a very large beast using the right knowledge of how to control them. There are lots of different mount gears to buy and put on the Molva beasts such as the famous Tindremic-marked thick armor. The Molva is often used to knock down its opponents with an incredible force when you push the Molva into a “berserk” state. The Molva is usually the slowest in general run speeds of all the current mounts but it has the highest run burst speed.

The Lykiator is much more agile than both the horses and the Molva, they can climb in steeper angles in mountains, and they can jump very high. Their turn radius is swift and agile, but their main run speed is slightly lower than the traditional horse run speed. It holds natural body armor and there is no armor that can be put on the Lykiator other than saddles and eye blinders.

Both the Lykiator and the Molva beast starts out on a rather low creature control cost depending on its subspecies. There are 5 subspecies for both the Molva Beast and the Lykiator all with their unique appearance, stats and features. Depending on their subspecies, they can cost more creature control points. Experienced breeders can however mix these subspecies to find an optimized suitable mount as a result that cost less creature control. To achieve their pure strength if to be used as a weapon even greater creature control is required by learning their zoology skills. Not all specific subspecies stats can be mixed in a breed however, so to obtain the most powerful subspecies and highest level a tamer must obtain the correct skills to control them.

A new combat system and style has been introduced into the game: a truly unique way of fighting in an MMORPG on mounts using lance weapons. Crafters will be able to craft a new weapon type starting out with a traditional lance handle and a few different head types. A mounted lance fighter holds the lance out and will aim at the target and allow the mount to give the force and damage. The lance does real time traces against any surface in the world and will react as soon as it impacts, even if it’s the ground or a living creature. Due to huge force being used when the lance impacts, it does loose durability rather quickly. Crafters have to find a suitable combination of material and head types to find different use of a lance weapon. It may be focused into a full knock down of a mount, or simply to cut deep into the flesh with the aim of causing severe damage. Defenders may always try to block and avoid being knocked down by a mount and absorb the damage if perfectly blocked/parried. We rely on pure player skills when fighting as a mounted lance fighter just as any mounted combat.

Notice boards have been added to most cities. Here players can post their own notes and requests and orders for other players to read. A player only needs to buy a book, write something on a page and tear it out and put it on the board. Mortal Online has also received a slight face lift visually in lightning and color tone. It does lean a step closer to the old look and feel of earlier beta builds.

While we will continue to polish and remove bugs from the game, we are getting closer to having the character and armor content replaced next, which will both improve the graphics and performance.

As always, even though we do not make frequent public updates regarding cheats in Mortal Online this is always a very high priority for us to make sure cheaters will never be able to play the game and that there are no cheats that get away undetected. We recently expanded on our anti-cheat detection software to that which major companies, such as Blizzard, also use. This has already gone to good use as we have banned a few accounts using such software already. Cheating will never be accepted and it will always result in a permanently ban.

30. marts 2013 - Paratus

For those of you unfamiliar with mounts in Mortal Online, they're unlike mounts in the majority of other MMORPGs. Instead of using an item in your backpack and having a large animal suddenly appear, all mounts in Mortal Online, horses or otherwise, are persistent creatures tamed by players out in the world. They do not disappear when you dismount and they must be fed to maintain loyalty.

With the release of the Dawn expansion some time ago, we took this a step further with genetics. Now, all mounts in Nave are completely unique. Everything from their fur pattern to leg size, strength, intelligence and more is controlled by genetics. Each creature is a little different, but there have always been different breeds with different attributes found around the world. Sometimes a mutation would come in to separate the creature from its relatives around it.

With the Awakening expansion months ago, all creatures in the world, including your pets, grow over time unlocking new abilities and improved statistics.

As of just recently we've now given players the ability to breed horses they have tamed or purchased from another player tamer. By breeding a male and female horse, for example, the offspring will take characteristics from each of its parents. Through time you are able to breed out the poor properties and create more excellent breeds of animals, whether you chose to target optimal performance or maybe something that simply looks nice.

< 1  2  3 >
Viser 6-10 af 14 forekomster