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NeonXSZ
29. kesäkuu, 2013 - Intravenous Software

http://www.youtube.com/watch?v=UN58p314YWE
Uncut gameplay footage flying the fast F2 Dart Fighter on the latest alpha build,

http://www.youtube.com/watch?v=6p4Qt6fPFXI
Part 2, recorded the next day. This time flying the slower but stronger C1 Diligent Corvette.

17. kesäkuu, 2013 - Intravenous Software

For those that missed out on that last batch of alpha testing you may be pleased to know that our doors are open again. If you are interested in joining the alpha test then now is your chance.

The current alpha build is very solid across PC/Mac/Linux thanks to all the time our existing alpha testers spent playing the game and reporting issues. The latest build (which has been out for a few weeks) has only had a single minor bug reported.

We are extending the number of alpha testers now for two reasons. Firstly, we would like to get further feedback on the existing 10-15 hours of gameplay. Secondly, we are hard at work on a new build that will add a ton of new content (new weapons, new gadgets, new upgrades, new features) along with extending the game by another 10 tech levels. The first version of this new build is due in a couple of weeks and we would like a larger number of testers ready for this.

If you would like to get involved in the testing, and you have the time to write up your feedback and bug reports on our forums, then hit up the following link for info on how to apply:

http://www.neonxsz.com/phpbb/viewtopic.php?f=2&t=74

12. toukokuu, 2013 - Intravenous Software

A week ago, we opened up NeonXSZ to a group of new alpha testers, including Mac and Linux users. The great news is that the current build worked flawlessly on both without any alteration.
This is the first time Linux support has been confirmed, but it's good to finally feel secure that the Mac version runs without a hitch also.

The response to the alpha build has been overwhelmingly positive. Thanks so much to everyone who has been helping out with the testing and the game is only going to get even better. You guys are amazing.

The game is already deep into production and although a few bugs cropped up during the first week these are ironed out now and the game is running super smooth and the balance of all the gameplay is working great. Some of our testers have already enjoyed 25+ hours of gameplay on the current build.

Other great news is just how well the game scales to really low end hardware. It's just been confirmed that it runs at over 30fps on an Intel HD3000. The HD3000 is a low end intergrated graphics chip found in laptops. It's also been confirmed to work on a Geforce 9500 that was released back in 2008 and was only a mid-range card even then. This basically means that if you can play any 3D game on your rig, you will be able to play NeonXSZ on it too. Modern rigs are pulling 200fps at max settings with 8xMSAA and 15 realtime lights.

The next phase of development is to pack the opening 10-20 hours of the game with even more cool features, new gadgets and toys, and to polish everything to a shine. Once that is done we are hoping to allow players to pre-order the game and get access to the alpha when they do so.

Thanks for your support everyone. We couldn't have got this far without you.

25. huhtikuu, 2013 - Intravenous Software

Seven minutes of one continuous dogfight caught while capturing gameplay footage for a new video.
The battle was so much fun I wanted to upload it in full 1080p.

Here's a direct YouTube link.
http://www.youtube.com/watch?v=9PHVqsiXUtY

Tell people if you like it. we need support to make this game happen.
Seriously, if you like the vid, link it to at least one other person, and tell them to link it if they like it too.
Thanks,

Paul

20. huhtikuu, 2013 - Intravenous Software

All the screenshots have been updated +
30+ Brand New Bonus Images[neonxsz.com]
A History of NeonXSZ in Images[neonxsz.com]
Brand new dedicated NeonXSZ forums[neonxsz.com]
(Click the above links for direct access to the new content)
View the full announcement for complete details on this update:


The New Name - NeonXSZ
NeonXSZ - pronounced Neon Excesses.

A few months ago I was informed by the trademark owner that the Neon name was trademarked in the United states. He did offer to allow me to use the name, but further trademark searches uncovered eight more trademarks for 'Neon' under the category for computer games. There was no choice but to change the name to avoid court battle later down the line.

It is the sixth time the game has changed it's name due to similar events so it was time to find a name that was totally unique to avoid the same thing happening ever again.

www.neonxsz.com - is Neon's new homepage and sits proudly at the top of Google when searching for 'NeonXSZ'. Currently it's little more than a splash page to direct to the Greenlight page and our new forums, but it will be expanded upon and improved as time allows.


The New Forums
The Alpha Test is very close to opening out to a wider audience. It was important to have a place for alpha testers to give feedback, and a forum gives the fans a much better place to chat about the game.

If you are interested in joining the Alpha Test you will stand a much better chance if you join the forum.

I will also be using the forums to post up screenshots and information about what I'm currently working on to get feedback on new ideas or designs. You will already find content on the forum that is not available here.



New Graphics
Neon was finally updated to Unity Pro. This opened up a lot of new opportunities on the rendering side of things and this update was to give you a first look at the results.

Bloom, extra realtime lighting, and other rendering effects have been added, and the default colour scheme was updated with improved palette design, new lighting, and new effects.

All the ship models have also been replaced. The ships retain their original design shape, but were remodelled to fit better with the design of the cyberspace theme. Two new ship models were also added.

The other major graphical update was to the game's User Interface. So much of the text based clutter around the interface has been replaced with nice icons to clean things up and get the game closer to where it needs to be.

Work also began on improving the particle effects in the game. More will be done on this front as time allows.

Finally, a new video will be worked on over the coming week. I can't wait to show you the game in action with all the new effects.


Thanks
I want to make the best game I can for you guys and your comments are not only encouraging but they have been the driving force behind many of the changes to Neon already.

Thanks for your continued interest in the project. :)

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