Este jogo recebeu o sinal verde da Comunidade!

A comunidade demonstrou interesse neste jogo. A Valve entrou em contato com este desenvolvedor para começarmos a preparar o lançamento no Steam.

Parallax
30 de outubro de 2013 - zii

We're finally Greenlit! Thank you to all who supported us all this way!
We're still working on some exciting new things, so stay tuned for updates!

21 de março de 2013 - zii

Hi everyone! It's been a long time. We've been busy with our jobs/school, but rest assured, we ARE still working on Parallax, and we will try to post more updates from now on.

We're currently playing around with new tile designs, and a mind-bending gravity mechanic. It's still in the early experimental stage, but check out this video, and prepare to re-experience the feeling of your brain melting!

7 de dezembro de 2012 - JessePB

Wow!

We're already at 75% toward hitting the top 100 games on Steam Greenlight. It's been amazing seeing the interest and support that Parallax has received, especially over the last three weeks.

John Walker over at Rock, Paper, Shotgun has written a nice article about Parallax and our Greenlight efforts.

Even while this campaign is ongoing, we're working hard to keep improving the game and bring you more inter-dimensional goodness.

If you're interested in seeing Parallax on Steam, let your friends know about us!

More updates as they happen!

25 de novembro de 2012 - zii

Woohoo!

We're 50% of the way to making Top 100 on Greenlight! Thanks again to everyone for your votes and support. If you want to see Parallax on Steam, please continue to spread the word!

----

And as promised, here are the answers to some common questions we received.

Q: Will there be a level editor?
A: There are quite a few tricks used in designing Parallax levels, and it is difficult to create a level editor interface that will make the process accessible to everyone. You can be certain that we are looking into the possibility of a level editor, although it may not be available in the initial release.

Q: Will there be a different colour options?
A: Although the current colour scheme is one of the game's defining features, allowing players to enjoy the game without straining their eyes is a big concern. For this reason, we will definitely be providing some lower-contrast alternatives for the colour scheme.

Q: Will there be a tutorial?
A: Don't worry, we won't drop you into the deep end. The level progression will ease you into the more complex puzzles.

Q: Doesn't first person platforming suck?
A: We agree. However, the focus in Parallax is on the puzzles, and not the platforming. The player is not expected to have great platforming skills, and will not be punished for failing to make jumps. Progress is never lost due to timing.

----

Thank you once again for all your support!

22 de novembro de 2012 - zii

Hi everyone,

Somehow, all 80 comments we received over the last week just suddenly disappeared. We did NOT delete them. We have contacted Valve, and are waiting for a response.

In the meantime, if you had any questions or concerns about the game, please re-post them!

Thank you!

- Zi & Jesse

< 1  2 >
Exibindo entradas 1 – 5 de 6