Dieses Spiel hat von der Community grünes Licht erhalten!

Die Community hat genug Interesse an diesem Spiel gezeigt. Valve ist nun mit diesem Entwickler in Kontakt getreten, um auf die Veröffentlichung auf Steam hinzuarbeiten.

Zigfrak
What's up in Zigfrak land?
14. November 2013 - Alex Ayars

Just a quick update on our Steam progress -- we're preparing the storefront, and working on a first pass at Steamworks integration. Significantly, Zigfrak's save system is being re-tooled to play nicely with Steam Cloud. We're tentatively shooting for a launch in December, and will keep you posted.

If there are any Steamworks features that you would like to see supported by Zigfrak, please chime in!

News regarding keys will be made available when the release is looking more concrete.

7 Kommentare
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Alex Ayars 12. Dez. 2013 um 20:37 Uhr 
So, cloud support didn't make it in this time around, but we're still pursuing this for a future release.
DARKKi 7. Dez. 2013 um 0:22 Uhr 
They maybe do not serve no practical purpose but they do boost sales alot. I know many Steam users who would not even touch a game without achivements by slating some stupid reason
Anti-Fun 18. Nov. 2013 um 22:06 Uhr 
Cloud saves are more than enough, but I highly recommend you add achievments and Steam Trading Cards.

They boost sales. A lot. And we want you to swim in cash and have a reason to expand this game for a lifetime ;)
Alex Ayars 16. Nov. 2013 um 7:50 Uhr 
Meaningful achievements can be fun :-)
iLag (BSIG) 16. Nov. 2013 um 0:06 Uhr 
Achievements (and, to a degree, trading cards) drive sales, though, so it certainly wouldn't hurt to have them. And if implemented well, they can be fun (no "you started the game, here's an achievement for that" crap, obviously).
Crispin 15. Nov. 2013 um 2:41 Uhr 
Achievements servers no practice purpose, so hopefully none of that nonsense.
TOG | Beefy 14. Nov. 2013 um 19:42 Uhr 
thanks for the news, I personnaly cant wait, it'd be nice having achievements and steam cloud support but if you cant no biggie from me