STORE COMMUNITY ABOUT SUPPORT
Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Quintillion ways of carnage
February 5, 2014 - Rozsd_s
That is the number of weapon/ability combinations you can possibly try with a fully upgraded arsenal in Pengame.
Please, please, someone tell us we miscalculated, because this'll be a pain in the arse to balance test!
Well, let us start with the number of abilities. 16. You'll have 3 of these (Teleport, Bullet time and Time revers) always equipped. These are your core abilities. You can choose from the 13 rest 4. Whichever combination you want. That is 13*12*11*10/(4*3*2) combinations so far. 715. Got that? Great.
Moving to the upgrades. All abilities have 3 upgrade tiers. In each tiers there are 2 possible upgrades from which you choose one. You pay for the tier when buying an upgrade not for the specific upgrade, and you can freely change between the two upgrades later on. And there are no prerequisites. This means every ability has 8 possible upgrade combinations.
Here are the upgrade tiers for Bullet time, in case I wasn't perfectly clear in the previous section
Blink(Short distance teleport)
- Flash Step
Blink costs less focus.
- Faster Than Darkness
Slightly damage enemies that you teleport through or into.
Changes the colour of the Blink effect to black.
Will suck your enemies in the direction of the take-off point.
Adds a "Shluck!" Sound effect
- Organ donors
Teleporting through or into enemies will slightly heal Stickman.
Changes the colour of the Blink effect to green.
- Energy distribution
Will push away enemies from the spot you are teleporting to.
Adds a "Puck!" Sound effect and a telekinetic wave effect.
- Sonic boom
Teleporting will cause a sonic explosion at the take-off point, which will stun and slightly damage enemies.
This changes the formula to 8^7*13*12*11*10/(4*3*2) (because you can have 7 abilities equipped at once).
Moving on. Weapons. We got 10 upgradable weapons. All equipped at once. Same upgrade system. Adding 8^10 to the formula makes it 8^17*13*12*11*10/(4*3*2).
That's 1.610.036.866.784.952.320 possible combinations. You can choose a new weapon/ability combination every 10 seconds for 10 years, and you'll still probably always choose one nobody ever used, or will use!