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KILL THEM ALL
March 25, 2013 - Minus40c
With the Jackhammer revealed for our first player class something was missing; arms! Rather than a generic set we decided each class should have their own:
We developed the arm within stages; first is a basic block out in order to do the rig for the skeletal animations, this is important as to avoid any serious polygon warping which'll make the texture look heavily stretched/distorted. After setting up with the foundation of the animations we continue to add further polygon detailing in key areas. Then it's onto the normal map, first a high poly mesh for the hard surface details, second into sculpting the fabric shape and then doing the fine detailing; fabric texturing, threads, etc.
Here's a shot of them ingame, look at all that detail:
Next is onto the texturing, you'll notice the blue camo, we're still trying out different textures for the Contra. We're really digging the blue, let us know what you think!
We're working on the fine tuning details of the animations, particles, etc. for the Jackhammer right now.
Here's a little preview of that:
Everything is work in progress so please let us know your feedback!
What would you like for us to discuss next? Further details on the Contra: special ability? The new enemies? Alien weapons technology? Let us know!
Thank you all again for your continued feedback and your votes on Greenlight, we continue to work hard to push KILL THEM ALL where the community wants it.