This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Contra Arms
March 25, 2013 - Minus40c

With the Jackhammer revealed for our first player class something was missing; arms! Rather than a generic set we decided each class should have their own:

We developed the arm within stages; first is a basic block out in order to do the rig for the skeletal animations, this is important as to avoid any serious polygon warping which'll make the texture look heavily stretched/distorted. After setting up with the foundation of the animations we continue to add further polygon detailing in key areas. Then it's onto the normal map, first a high poly mesh for the hard surface details, second into sculpting the fabric shape and then doing the fine detailing; fabric texturing, threads, etc.

Here's a shot of them ingame, look at all that detail:

Next is onto the texturing, you'll notice the blue camo, we're still trying out different textures for the Contra. We're really digging the blue, let us know what you think!

We're working on the fine tuning details of the animations, particles, etc. for the Jackhammer right now.

Here's a little preview of that:

Everything is work in progress so please let us know your feedback!

What would you like for us to discuss next? Further details on the Contra: special ability? The new enemies? Alien weapons technology? Let us know!

Thank you all again for your continued feedback and your votes on Greenlight, we continue to work hard to push KILL THEM ALL where the community wants it.

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The Balaclava Bandit Nov 5, 2013 @ 2:52pm 
thanks im currently in the works for making my own game but its a big project that i plan to do over time. you guys have beautiful models for this game cant wait!
Minus40c Nov 4, 2013 @ 10:27pm 
@sirlantzthe2nd: 3d studio max for modeling. :) However the engine can read Collada format, so Blender or any other modeling program would do the trick.
The Balaclava Bandit Nov 4, 2013 @ 4:22pm 
im guessing you use blender right?
Minus40c Apr 5, 2013 @ 10:56am 
Thanks comatoasta! We also really dig the blue. B)
Comatoasta Apr 4, 2013 @ 12:57am 
i like the blue camo
Comatoasta Apr 4, 2013 @ 12:56am 
This is gona be AWESOME!!! cant wait
The arm and gun look sweet as
Minus40c Apr 3, 2013 @ 10:32pm 
Thanks gloria.deo.77!
LoveJesusHateTheGovernment Apr 1, 2013 @ 9:37pm 
This looks amazing. I can't wait to hose some alien invaders down with a hail of bullets.
Minus40c Mar 30, 2013 @ 10:29pm 
Thanks Nitrog3n!
「Sad」 Mar 30, 2013 @ 4:01pm 
tiiiiiiight or cool whatever works but no really great job guys keep on the good work cant wait to see your game out