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25 augusti - Crimson Owl Studios

Caromble! is finally ready for Early Access!

Go to our store: Caromble's steam store

We havn't updated on the Greenlight page much - but our game blog[] had some postings about the latest progress. It's time to get us ready for adding all details to the steam page - so some artworks are needed for what they call the "capsule" images.

Here are some first sketches I did for the cover art – of which I will use elements for the various images in the Steam store.

Quite a lot of elements to get in there. I have the paddle shooting the ball straight at some objects. Lots of explosions of course. And the nemesis wailing about.

In a second sketch I tried to highlight the specific game elements more: The ball bounces around, and aims finally at the enemy as central figure. The scale comes across a bit better – and I think it’s overall nicer to look at.

More work is to be done on these concepts – I’ll update next week with the progress.

17 april, 2014 - Crimson Owl Studios

We are nearly there! Number 69 now (uh, actually 68 by the time of writing).

We also have new screenshots up, and good news from trade shows[]. Please help us on the last push. I hope we get the good news soon :)

3 april, 2014 - Crimson Owl Studios

Made a little gif showing the evolution of the sphere graphics:

Also: Coming Monday we'll be in Utrecht on the Dutch Indie event " Indievelopment []. If you're there, you're welcome to check out our current version.

25 mars, 2014 - Crimson Owl Studios

We wrote a new blogpost about HDR rendering. This technique makes sure nothing in our game gets too bright or too dark. Read it over at!

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