This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Anomaly 1921
The Birth of New Manhattan; How It All Began: A Developer Note From C.D. Jones
August 17, 2013 - Best Milkshake

Believe it or not, Anomaly 1921 is a remnant of past story-telling. How it all actually began was from two separate stories written by myself back in 2008 – 2009.

The first of which was called “Apnea”, about a man whom was hosting a house-warming party when suddenly a strong gust of wind ripped apart his house. The house strangely enough, rebuilt itself out of playing cards just before he himself was about to fly out with all the others. Alone in his house he spotted a secret door that lead to what you now see as the “Pacific Odyssey” in the Initial Gameplay Trailer. He takes this cart into an upside down city that stands taller than the clouds. The man was then given a choice to leave his dream by murdering prime suspects within “Silver City”, such as Realtor's and Bank Owners. However, during the process, the city began shifting sideways and the man was hanging from a curtain to save himself from death. The remainder of the story was a mystery, but let's just say it never was completed.

The second story written about a year later was just called “New Manhattan”. It consisted of three of the main characters within Anomaly 1921 now. It went through their corrupt ways and explained the city in such exponential detail that the fifty pages it was hadn't been enough. The book began to demand more and more to the point of it being impossible to support what the city was offering to the reader.

My only solution to this story was in order to fulfill it rightfully, it had to be a video game. It demanded attention unlike any other thing I had written before. But sadly, those fifty pages were forgotten for a few years until I returned to it a few years later, circa 2011. And when I began writing the game in detail, it started this birth of the city I never saw before.

From 2008 to 2013, New Manhattan isn't even remotely the same, but the core ideas have remained in tact. It amazes me how far it has come, and only makes me that much more excited to get it out there. I can't wait to see what comes down the road for its future.