STORE COMMUNITY ABOUT SUPPORT
Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
New Manhattan Roles in at 50%: A Developer Note From C.D. Jones
June 20, 2013 - Best Milkshake
It's been a month since the last update, and it should be to no surprise that these updates are going to be fewer and farther between. However, this is not a bad thing. The good news is that I've been keeping very, very busy within the realm of production of Anomaly 1921 and a handful of other things. The bad news is, well, absolutely nothing so far... I hope?... The better news is that the construction of New Manhattan has punched in at a healthy 50%! What does this mean? Well it means that there's still 50% construction left, but other than that things are going swimmingly, slowly but surely.
There's still a ton of work to do, but I'd thought I'd make this announcement to assure everyone that things were going well, and they are. At around six months ago things were looking really, really tight. There were about a hundred times where the weight of this game was putting a harsh toll on my commitment to it. Lesson be learned, learn to take breaks and take the few sacrifices for newer and brighter ideas.
At around four months ago the development skyrocketed to a very productive state. Mostly because of the people around me, but as well as finding the right comfortable and manageable work schedule.
There's been a lot of hardships, stress, and mentally draining situations where the game's been brought to its lowest points. Although now things have never looked more up, there's going to be much more busy work ahead, so please excuse the lack of updates and or announcements.
With that said, the remainder of this year is going to be fairly quiet. Just let it be known that Anomaly 1921 is looking great and feeling strong, but is only half way there. The more time pumped into it, it's for the better. Two plus years of writing and nearly a year of solid development, I couldn't be more ready to get it out there, but not quite yet.
On a final note, thanks for everyone for their continued support and patience for this project. I know some of you are still wondering about the voice acting. We're not nearly there yet, but it looks to be in full process during fall or winter of this year. There's going to be a process to make that work much easier and efficiently, but that's for another time so don't worry. I'd say possibly expect a new trailer as well in the near future if things go the way they're supposed to.
Thanks again everyone, I couldn't be happier to be part of this industry. Game on!