This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Crashtastic
August 9 - FunSmith

Hello Everyone!

Yes, I am still alive. Yes, I know it has been a while since an update, but I am still actively working on getting Crashtastic ready for Steam.

The current plan is to have the campaign complete before launching it on Steam as an Early Access game. Many have asked me why not release it now, since the game is available as an Alpha. The answer is that before I open it up to the massive Steam audience, I want the game to be near completion. Unfortunately, this has taken longer than I could have imagined.

That said, I'm still making progress, and I hope to have more information on timing of the release soon.

Thanks again for all the support!

Mark

December 7, 2013 - FunSmith

A small patch to improve performance and fix a bug with the editor:

  • Fix for background of editor not rendering on some hardware.
  • Several Performance improvements.

August 28, 2013 - FunSmith

Crashtastic Version 0.5.0:

Bug Fixes and Improvements:

  • Added a true follow camera. I will be continuing to iterate on the camera in future patches.
  • Changed the default camera position to be behind the robot in many levels.
  • Changed the art of the checkpoints.
  • Updated to latest Unity version 4.2
  • Various backend changes to get ready for Steamworks integration

August 8, 2013 - FunSmith

I am happy to finally announce that Crashtastic has been greenlit for release on Steam! I can't tell you how excited I am to finally know for sure that the Steam community will be able to enjoy the game I have worked on for over two years. I want to extend a thank you to everyone how voted "yes", and for all the great feedback during this process. This game wouldn't be what it is without your support.

Mark

August 4, 2013 - FunSmith

Crashtastic Version 0.4.9 Release Notes:

Piston fixes!

Crashtastic, added the piston part in patch 0.4.8. Unfortunately it didn’t work very well. This patch aims to fix those issues. It took a while to get it right, but it's done!

Piston Fixes:

  • Improved stability by rewriting the piston code.
  • Increased piston strength.
  • Fixed several issues related to Piston placement in the editor.
  • Changed the art for the piston
  • Add ability to have multiple key binds per piston. This can be done via the tuning menu.

Bug Fixes and Improvements:

  • Fixed a few issues with the editor for pistons and braces.
  • Fixed hotkey functioning when in the tuning editor.
  • Increased joint strengths for all parts. Vehicles should be a bit more rigid.
  • Added replay functionality to sandbox mode.

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