Este jogo recebeu o sinal verde da Comunidade!

A comunidade demonstrou interesse neste jogo. A Valve entrou em contato com este desenvolvedor para começarmos a preparar o lançamento no Steam.

No Heroes

Just Updated the Steam page of No Heroes with a new description of the game.

Hope this new description describes No Heroes in a better way than it was before.

Feedback is welcomed :)

2 de fevereiro - Drunken Lizard Games

The new Development Update #45 of No Heroes is LIVE!

Hope you enjoy this video.
A lot of good stuff to come in the next update :)

29 de janeiro - Drunken Lizard Games

Hello everyone,

I'm happy to say that the new update of No Heroes is ready to be recorded.
It will be released early next week :)

This update won't contain any gameplay, and i want to make it as short as possible.
A lot of things have been made, but i don't think it's very interesting to make a video just listing what has been made, so i'll just try to keep it short and simple.

After this Update, i'll be back at developing the multiplayer gameplay and everything else.

This was a very important step in the development of No Heroes ( probably the most important ), even though it might not look like it for some people.

I also attach here a sneak peak image of the next update :)

Thanks for the support :)

Here's a fun fact about this update:
- Putting things into perspective, i've written more lines of code and scripts since last update (#44) than i did in all development before that.

30 de dezembro de 2014 - Drunken Lizard Games

Hello everyone,

Just making a small last update of the year :)

I was having a few problems with the old GUI solution i was using (NGUI) , so i decided to upgrade to Unity 4.6 and use the new Unity UI.
It's really good and surprinsingly easy to switch from the GUI solution i was using to the new one. ( Unity 4.6's UI is actually based on NGUI)

With this, i'm also getting everything ready for the Unity 5 Pre-Order Beta upgrade, which i should do when i start working on the multiplayer component.

Besides that, i've been working on the database, unlocking system, stat tracking and many other things.
I've also decided to make the main map of No Heroes based off a place here in my country, which should make everything easier to make and look more authentic (using photo references and google maps). It's much better than trying to make an island from scratch without references.

Thanks for the amazing support over the year, and have a great 2015 :)


29 de novembro de 2014 - Drunken Lizard Games

No Heroes will be released in 2015.

The reason for this, is that the game is not yet close to being complete and because i underestimated the amount of work that had to be done and the complexity of such.

The main vision of the game is still in development and many new features still need to be added to the game.

I don't want to make something that doesn't work properly or that you don't enjoy playing, so having more time to develop the game is a must.

An important note is that: Just because i'm only one person creating this game, you really shouldn't expect the development to be easy and fast. On the contrary, development of games (and any other type of software) are very hard and take a lot of time to make something worth playing.

I'm creating this game as a personal hobby project, which i do during my free time ( i also have university and a job).

Hope you understand why and hope you keep supporting me and the development of No Heroes, so in the end it is something that people enjoy and have fun playing.

Thank you for the support

< 1  2  3 ... 13 >
Exibindo entradas 1 – 5 de 62