This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

No Heroes
January 18, 2013 - Drunken Lizard Games

http://www.youtube.com/watch?v=acfzBaS8z8M

Changes in this Update:
- In this update i primarily worked on the map;
- Improved recoil;
- New objects and buldings;
- Switching tile-textures from objects to real textures.

About Drunken Lizard Games:
A one man team creating an innovative free-to-play First Person Shooter featuring parkour, fun gameplay, realistic physics and more!

January 4, 2013 - Drunken Lizard Games

http://www.youtube.com/watch?v=xXUsuHMBkOU

Changes in this Update:
- In this update i primarily workied on the map;
- 50+ new prop objects;
- Working on creating Leaderboards, private servers, offline LAN mode, Game Types, server preferences and more;
- New laser end point technique;
- Different sights take different times to zoom in;
- Improved some reload animations.

About Drunken Lizard Games:
A one man team creating an innovative free-to-play First Person Shooter featuring parkour, fun gameplay, realistic physics and more!

December 26, 2012 - Drunken Lizard Games

This is a 2012 Recap video of No heroes showing the evolution of the game through 16 updates during 2012.

http://www.youtube.com/watch?v=eBWmQQLBK7k

December 15, 2012 - Drunken Lizard Games

http://www.youtube.com/watch?v=SYqH38jqaiA&feature=share&list=PL209C0BACF28D48E1

Team has been reduced to 1 member, click here for more details:

Changes in this Update:
- New WIP Menu. i'm creating the functionality first and then i'll work on the design and layout of the menu, more graphics options will come when i get Unity Pro, the host will be able to change many preferences in the server;
- Changed overall recoil to horizontal recoil and vertical recoil; changed overall accuracy to hip accuracy and sight accuracy; this way, the weapons feel more unique;
- I added an impact effect when a bullet hits an enemy and kills him, the enemy no longer just drops to the floor;
- I began to model, uv unwrap, texture new buildings. There are 6 buildings done, I'll also start to create environment objects.
- Movement is more fluid than ever;
- Decreased hit marker's size;
- I improved once again bullet physics, and reduced the bullet drop;
- Increased weapon damage;
- Speeded up Parkour animations, now it's faster to travel through the environment;
- If the player keeps pressing the UP/W key, the player will roll when he falls;

- João (the creator of the musics)
will be releasing an album online containing all tracks used in these updates!
- Check DLG facebook for more information.

About Drunken Lizard Games:
A one man team creating an innovative free-to-play First Person Shooter featuring parkour, fun gameplay, realistic physics and more!

November 23, 2012 - Drunken Lizard Games

http://www.youtube.com/watch?v=DozUpjD_DRc&feature=g-u-u

Changes in this Update:
- Multiplayer map's layout is done, and now we will begin to create the actual models and textures.
- New scope effect,
- New Weapon Sight (WIP)
- This update shows how the bullet physics system works.

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