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No Heroes
February 22, 2013 - Drunken Lizard Games

http://www.youtube.com/watch?v=7zA8oHSvUOc

Changes in this Update:
- New Weapon, the MP7,
- Added more realism to the recoil,
- Improved transition between parkour animations,
- Fixed very important flickering glitch with the shadows,
- Subtle tracer particle when a bullet is travelling through the air,
- Blur effect when a bullet passes near the player ( doesn't affect accuracy of the weapon and the center of the screen stays focused).

February 9, 2013 - Drunken Lizard Games

http://www.youtube.com/watch?v=RzV6o4ihocM

Changes in this Update:
- This game is now being developed with Unity 4 Pro,
- Deferred lighting rendering and linear space lighting,
- The most requested feature : Real-Time Shadows,
- Dual lightmaps with global illumination,
- Using light probes to simulate global ilumination on dynamic objects,
- Huge changes in the environment,
- Added new buildings and destroyed buildings,
- Also added vegetation and remade the terrain,
- New scope effect (will be improved),
- Using occlusion culling and built-in LOD,
- Improved performance 200%, enabling to create more detailed environments,
- Heavy Scripts optimizations,
- Ability to jump and grab on to objects in mid-air,
- Environment objects now have normal maps,
- More graphics options (check facebook for all options),

February 4, 2013 - Drunken Lizard Games

I was playing around with Post-Processing Effects and here are the results




What do you think?

January 24, 2013 - Drunken Lizard Games

Yes you read that right, i recently got Unity Pro!

Editor:


And probably the most requested feature, Real Time Shadows! (WIP)


Thanks for the incredible support!
-Tiago

January 20, 2013 - Drunken Lizard Games

There were so many people asking the same thing over and over again that i decided to make a FAQ to awnser most of the questions.

FAQ

1: What's the name of the game?
- No Heroes.

2: When will the game be released?
- Sometime in 2013, i don't have a specific date.

3: What platforms will the game be released on?
- PC, MAC and Linux.

4: Will the game be free?
- Yes, the game will be free to play.

5: Will there be micro-transations?
- Maybe, still haven't decided. If there will be micro-transactions, it won't be pay-to-win.

6: Will it have singleplayer and multiplayer?
- It will be multiplayer only with an offline LAN mode.

7: Will there be vehicles in the game?
- Not at the moment since the current multiplayer map is too small for vehicles. I will consider it in the future.

8: What software do you use to create this game?
- Unity, Blender and GIMP.

9: How many people are developing this game?
- Just one, Tiago.

10: Can i join the team or can you join our team?
- No. I'm not looking for anyone to join the team at the moment and i'm not interested to join another team.

11: Can i buy the rights to the game / make deals with you?
- No. I'm not interested doing that.

12: What are the system requirements?
- I don't know yet, i will be able to awnser that closer to release.

13: Will you make tutorials?
- Not right now. Maybe i'll make some tutorials after the game is completed.

14: Why don't you make a kickstarter?
- Because kickstarter doesn't support my country yet and also i'm not interested at the moment.

15: What country are you from?
- Portugal.

16: How did you learn to do all of this?
- By watching/reading tutorials and praticing alot.

17: How can i help this game?
- You can donate, share with your friends, spread the word and give feedback on how to improve the game.

18: Will you have dedicated servers?
- Dedicated servers are expensive, and since i don't have the funds to buy/rent servers, then the game will probably be Peer-to-Peer where the players can create their own server.

19: Did you make everything yourself?
- Pratically everything, the only few things i didn't do were the skybox, photographs textures and sounds.

20: Will there be a zombie mode?
- That's something that i'm currently not interested in implementing in the game.

If you have more questions, please ask below and i'll try to awnser it.
-Tiago

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