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The new and biggest update of No Heroes, #44
June 20, 2014 - Drunken Lizard Games
Here it finally is!
Here's the new and biggest update of No Heroes, #44
Hope you enjoy the current state of the game
Support by sharing and rating the video
Changes in this update:
- Island has been remade, making it much more believable,
- The map is still WIP and will be almost 2 times bigger than before,
- New Dynamic animations when player is not performing certain actions,
- Various animations while sprinting,
- Improved reticle effect,
- New gun sounds ( still place holder ),
- New particle effects,
- New and more believable destruction objects,
- Using a new Terrain Shading Solution, amazing improvement over the old one,
- Now using Physical Based Shading,
- Using a new Weather and Day/Night Cycle Solution,
- Lights switch On/Off during day/night transitions,
- Added Natural Bloom,
- Fixed IKs inside Unity, Arms look much better and more natural than before,
- It's also possible to retract or extend the stock of weapons in real-time inside the game
I forgot to include it in this update, but you can check it out by clicking here to see the video