STORE COMMUNITY ABOUT SUPPORT
Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Island Update, preparation for next video update and many previous updates
June 10, 2014 - Drunken Lizard Games
Here's an early look at the, basically new, improved island. The image was taken right inside the editor, without post-processing effects.
It's still work in progress. This improved island will be almost twice as big as the old one.
I'm preparing things for the next video update while also adding new destructible objects and structures.
I also improved performance, adding on average 20fps while maintaining the same look.
It's also possible to change Terrain's shading quality for faster performance.
One big, not so big change is the complete removal of vignetting post-processing effect. the final image is much better without it.
----- Other Updates -----
Make your own pathways in No Heroes!
Excited to show the new destruction and new map very soon.
I might also make the new, long overdue, Video Update #44. ( maybe next week or the week after, depending on what i have to show )
I will reserve the new multiplayer framework and scripting remake in the update #45.
The island was also drastically changed, improved and scaled. Has a much more realistic feeling.
Finally have a little more free time now, after finishing my last test yesterday. Won't have any summer vacations because of my internship though.
I've been looking at how destruction is usually done, and looking at some real life references, and i think i'm getting a better handling of destruction meshes.
Here's a comparison (using my amazing Paint skills ) of an old destructible object and a new destructible object.
I'm also going to make a new (maybe large) post soon, describing what i've also been doing besides the coding part, what was changed and added to the game.
For the last years, you have come to know me as that faceless person from DLG called Tiago. ( for those who didn't see the old vlog )
So i set up a personal twitter account.
You can follow it at twitter.com/Tiago11F
I don't usually tweet much though.
There's also the DLG twitter if you didn't know about it:
Remember to follow me on Facebook to get every update as it comes out:
Hope you like what you see and thank you for your continued support :)