This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
No Heroes
Island Update, preparation for next video update and many previous updates
June 10, 2014 - Drunken Lizard Games

Here's an early look at the, basically new, improved island. The image was taken right inside the editor, without post-processing effects.
It's still work in progress. This improved island will be almost twice as big as the old one.

I'm preparing things for the next video update while also adding new destructible objects and structures.
I also improved performance, adding on average 20fps while maintaining the same look.
It's also possible to change Terrain's shading quality for faster performance.

One big, not so big change is the complete removal of vignetting post-processing effect. the final image is much better without it.

----- Other Updates -----

---- 06/06/2014

Make your own pathways in No Heroes!

Excited to show the new destruction and new map very soon.
I might also make the new, long overdue, Video Update #44. ( maybe next week or the week after, depending on what i have to show )
I will reserve the new multiplayer framework and scripting remake in the update #45.

The island was also drastically changed, improved and scaled. Has a much more realistic feeling.

---- 28/05/2014

Hello Everyone
Finally have a little more free time now, after finishing my last test yesterday. Won't have any summer vacations because of my internship though.

I've been looking at how destruction is usually done, and looking at some real life references, and i think i'm getting a better handling of destruction meshes.
Here's a comparison (using my amazing Paint skills ) of an old destructible object and a new destructible object.
I'm also going to make a new (maybe large) post soon, describing what i've also been doing besides the coding part, what was changed and added to the game.

---- 21/06/2014

For the last years, you have come to know me as that faceless person from DLG called Tiago. ( for those who didn't see the old vlog )
So i set up a personal twitter account.
You can follow it at

I don't usually tweet much though.

There's also the DLG twitter if you didn't know about it:

Remember to follow me on Facebook to get every update as it comes out:

Hope you like what you see and thank you for your continued support :)


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Moonman Jun 18, 2014 @ 8:25am 
Woah! Id LOVE to play this game!!
RetroCat Jun 12, 2014 @ 8:12pm 
looking good
Pickles Jun 12, 2014 @ 5:30am 
good game keep it up
iAnony Jun 11, 2014 @ 4:45pm 
cant wait!
$$ Jun 11, 2014 @ 10:58am 
The game looks reeaalyyy awesome ! Im looking forward playing it.
Snap Dogg™ Jun 10, 2014 @ 8:42pm 
I hope this game isnt going to feel like Battlefield... I think EA patented that gameplay feel/design? Not sure, but don't make it feel like battlefield. Make it feel like something new.
PSYCHEDELIC HUBCAP Jun 10, 2014 @ 5:55pm 
wow the game looks amazing