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Smugglers 5
April 11 - jester101

**** Smugglers 5 - Now on Steam!

I am happy to announce that Smugglers 5: Secession is going to be released on Steam for a discounted price of 9.99$ at 15:00 Pacific Daylight Time. You can find the full press-release at the bottom of this email.

Specifically for release on Steam, Smugglers 5: Secession now features a higher native screen resolution for the main game screens and the updated combat system from Smugglers 5: Invasion to make battles more varied. While today marks the official release on Steam, the developers will continue working on and improving the game.

Customers who purchased directly from us through BMTMicro are going to receive their Steam license keys as soon as possible - most likely at the beginning of next week or earlier. BMTMicro will send them out with new updated download links. If you do not receive them until Wednesday, please check your spam filter!

Our recently released stand-alone expansion Smugglers 5: Invasion has not yet been greenlit and still needs your votes (http://steamcommunity.com/sharedfiles/filedetails/?id=237691523)!

THANK YOU FOR VOTING!

**** More information about the higher native screen resolution

The travel and the combat screens are the main screens of the game and have been enlarged to fit higher native screen resolutions.

**** More information about the new combat system

At the start of combat, the game randomly draws a deck of seven skills from the
combat skills you have available and from some new "booster" skills,
available to all players regardless of experience. These "booster" skills
come in two colors: green-blue and violet. Violet booster skills are extremely
powerful, but rare.

Every combat turn the first skill in a deck is removed and all skills
move one step to the left. The game then draws a new random skill, which is
placed in the empty last skill spot in a deck. Every time you use a skill, this
skill is removed from the current deck and is replaced next turn by a
new random skill.

This makes combat more versatile, because you will never know what skills you
will have available in the future. We have also added a large number of new skills.

Right-clicking on the enemy ship brings up a new screen in which you can view
the skills the enemy has available.

**** Official press-release:

Review Copies are available! Contact contact@nielsbauergames.com for a copy!

FOR IMMEDIATE RELEASE
Press Contact:
Niels Bauer
contact@nielsbauergames.com

Smugglers 5 - Now on Steam!
"It’s basically Elite... but turn-based. [...]" - Rockpapershotgun.com (Blog entry - Smugglers 4)

11 April, 2014 - Niels Bauer Games (www.nielsbauergames.com) has announced the launch of Smugglers 5 on Steam - the fifth instalment in the turn-based science-fiction space trading game series for PC-Windows. The game will be released on Steam for a discounted price of 9.99$ at 15:00 Pacific Daylight Time. Will you be a greedy trader, an ambitious fleet pilot or a ruthless pirate? Board enemy ships, manage factories, conquer star systems and forge your own galactic empire - ultimately, your actions will have an impact on a galactic scale.

Specifically for release on Steam, Smugglers 5 now features a higher native screen resolution for the main game screens and an updated combat system to make battles more varied. While today marks the official release on Steam, the developers will continue working on and improving the game.

Customers who purchased directly from the developer are going to receive their Steam license keys as soon as possible - most likely at the beginning of next week or earlier.

The fifth instalment in the long-running Smugglers series features a completely revised turn-based combat system and a range of new ships to fly, as well as a host of exciting features:

• Explore the galaxy through a fast turn-based travel and combat system
• 4 factions; 6 professions with new, unique skill trees; 100+ different skills and a revised skill system
• 30+ spaceships and encounters ranging from fighters to battleships, cruise missiles and star bases
• Non-linear war and campaign system. You can influence the war!
• Manage a crew, board enemy ships, become an Admiral and command whole fleets
• Plunder planets and pirate outposts, conquer space systems and even rule your own empire!
• Supply and demand based trading with prices influenced by storyline and campaign
• Advanced text generation technology and new short stories for planet exploration make every game different
• Marry a beautiful wife and have children
• Optional compatibility mode to allow blind players to enjoy the game
• and much more ...

The six most important new features compared to Smugglers 4:
• You can now start and rule your own empire!
• Manage your own factories or pirate outposts
• Raid and plunder planets or pirate outposts
• 80,000 words of new and dynamic short stories (the equivalent of a full length novel)
• Completely revised skill and combat system
• Play as an independent adventurer - or join the military

There's a ship in the hangar and the stars are calling to you. Don't keep them waiting.

Get the game at: http://www.nielsbauergames.com

ABOUT NIELS BAUER GAMES:
Niels Bauer Games is an independent German developer, producing quality games since 1998.

#
Additional screenshots and review copies are available upon request! Contact contact@nielsbauergames.com

Screenshots:
http://www.nielsbauergames.com/contentimages/S5_Screenshot1.jpg
http://www.nielsbauergames.com/contentimages/S5_Screenshot2.jpg
http://www.nielsbauergames.com/contentimages/S5_Screenshot3.jpg

YouTube trailer:
http://www.youtube.com/watch?v=2d9rKMMm2oI

March 14 - jester101

**** Smugglers 5: Invasion - Beta released !!

I am happy to announce that we have finished the development of a stand-alone expansion for Smugglers 5. While currently for sale as a beta version, it´s already very stable and feature complete.

Smugglers 5: Invasion starts where the original game ended. After years of civil war, the Federation finally emerged victorious, crushing all rebellion. The galaxy looked forward to a period of peace, a chance to repair the damage of a long and bitter war.

Then came the Jalkath, a new alien race. To the humans, they looked much like the tigers of Old Earth, and they soon proved themselves to be every bit as cunning and dangerous. The newcomers were swift and brutal in their assault, deploying terrifying weapons and subjugating entire systems before their victims even knew what was happening. The Federation has rallied a defence against the invaders, and now both sides struggle for dominance.

War has returned to the galaxy. For the right kind of captain, it’s a whole new chance for fame and fortune. Will you fight for the survival of your race? Trade and smuggle goods to make your fortune? Or play both sides against each other for your own profit?

Smugglers 5 is the fifth installment in the turn-based single-player space trading game series. Will you be a greedy trader, an ambitious fleet pilot or a ruthless pirate? Board enemy ships, manage factories, conquer star systems and forge your own galactic empire - ultimately, your actions will have an impact on a galactic scale.
The expansion adds a new alien race with new ships, new skills, new star systems, an improved combat system, improvements to the game graphics including screen resolution and much more.

Want to see more from the Smugglers series? Vote for it on Steam Greenlight (URL: http://steamcommunity.com/sharedfiles/filedetails/?id=237691523) and support development by purchasing the original Smugglers 5 – the prequel to this expansion.

A selection of the most important new Features of the Expansion:

• A new, playable alien race (the Jalkath) with new skills and professions.
• Revised ship to ship combat. The skill bar at the bottom now randomly selects a “deck” of available skills, giving the game more diversity. The “deck” changes during combat.
• Six new alien star systems
• Exploration stories revised and new stories added to many systems.
• More than 10 new alien ships and squadrons, ranging from fighters to capital ships.
• Carriers added to the game with unique abilities – launch bombers, interceptors and escort vessels.
• Introducing new race-dependent news broadcasts and events.
• 20 new skills, including some that limit the skills available to your enemies. Existing skills have been revised to suit the new combat system and new ships.
• Conquering the enemy’s home system will immediately win the war.
• Artificial intelligence improvements
• The two main game screens now have a higher display resolution.

Top features of Smugglers 5 (Original game):

• Explore the galaxy through a fast turn-based travel and combat system
• 4 factions; 6 professions with new, unique skill trees; 100+ different skills and a revised skill system
• 30+ spaceships and encounters ranging from fighters to battleships, cruise missiles and star bases
• Non-linear war and campaign system. You can influence the war!
• Manage a crew, board enemy ships, become an Admiral and command whole fleets
• Plunder planets and pirate outposts, conquer space systems and even rule your own empire!
• Supply and demand based trading with prices influenced by storyline and campaign
• Advanced text generation technology and new short stories for planet exploration make every game different
• Marry a beautiful wife and have children
• Optional compatibility mode to allow blind players to enjoy the game
• and much more ...

There's a ship in the hangar and the stars are calling to you. Don't keep them waiting.

Get the game at: http://www.nielsbauergames.com

**** Get the game on Steam!

Please vote for the game to be released on Steam by clicking on the "YES" button on the Steam Greenlight page at:

http://steamcommunity.com/sharedfiles/filedetails/?id=237691523

Also we are on #37 on Steam Greenlight for Smugglers 5: Secession (the original game), please vote for this game too:

http://steamcommunity.com/sharedfiles/filedetails/?id=100928089

**** Find out more about Smugglers 5: Invasion at

http://www.nielsbauergames.com/smugglers5exp.html

March 14 - jester101

**** Smugglers 5 - New update (V. 1.2) !!

Smugglers 5 has today received an update to version 1.2.

GOG.com versions have been automatically updated.

Direct buyers can download the update from our website www.nielsbauergames.com or from:

All 1.0.7 (FINAL RELEASE) to 1.1 version:
http://nbsd.fileburst.com/Smugglers5_Patch_V107_To_V12.exe

If you still got a beta version, first install this update:

All BETA versions to 1.0.7 (FINAL RELEASE) version:
http://nbsd.fileburst.com/Smugglers5_Patch_AllVersions_To_V107.exe

Please note that everyone who bought the beta should have received a new download link to the final release version V. 1.0.7. from BMTMicro.

The fullversion for sale and the demo have been updated on our server.

**** What´s new?

Smugglers 5 V. 1.2:
- Balance change: EMP resistance duration has been increased by 1 turn to 3 turns total
- Balance change: For the free trader and smuggler professions the skill "recharge" is moved to the start of the skill tree
- Balance change: Enemy traders (rookies and following experience classes) get the shield boost skill
- Balance change: Enemy traders (rookies and following experience classes) get the recharge skill
- Balance change: Enemy traders (rookies and following experience classes) lose the scattergun skill
- Balance change: Enemy military (intermediate and expert classes) get the skill EMP resistance
- Balance change: Enemy accuracy reduction has been removed.
- Balance change: Anti-mine ECM efficiency has been increased, AP required has been reduced.
- Balance change: Emergency shield engines speed has been doubled and given a small evasive bonus.
- Balance change: Enemy AI has been improved to better make use of ship´s special abilities and (own-)missile protection skills
- Balance change: There are much less enemy targets on your radar when you are in a highly secured system like your capital.
- Balance change: The smuggler profession starts off with the recharge combat skill instead of Focused Shield.
- Balance change: Great victories in fleet battles (= when you keep most of your fleet alive and destroy the enemy fleet completely) give less victory points (but still very much!).
- Balance change: Victory points system vs. player interaction has been completely revised
- Game change: You now start off the game with 1 campaign ribbon instead of 3
- Game change: It´s now supposed to not happen that factions declare a war shortly after a peace announcement and vice versa.
- Game change: Factions do not immediately try to invade the same system after they have failed to invade or defend it.
- Interface change: Turrets get a new icon on the fleet battle screen
- Interface change: There is no-mouse over effect when moving the mouser over the "end turn" button on the combat screen during an enemy turn
- Interface change: If ECM protection skill is activated, the ECM skill button is greyed out
- Blind compatibility mode: The special event indicator on the ship combat screen has been centered and some minor adaptions have been done.
- Text change: The names and descriptions of missiles have been changed to be race-independend (this was necessary with the release of the expansion)
- Text change: The names and descriptions of ECM systems have been changed to be race-independend (this was necessary with the release of the expansion)
- Text change: The names and descriptions of ship engines have been changed to be race-independend (this was necessary with the release of the expansion)
- Text change: The names and descriptions of targeting systems have been changed to be race-independend (this was necessary with the release of the expansion)
- Text change: Due to the upcoming add-on, the carrier description on the ship purchase screen has been adapted
- Text change: The engine names and descriptions have been changed in preparation of an upcoming game expansion
- Text change: Profession description of bounty hunter has been revised
- Text change: Profession description of free trader has been revised
- Text change: ECM protection skill text has been corrected (does not use up 2 active skills). Now correctly informs the player that an active skill of this kind makes any ECM attempt futile.
- Text change: Texts for systems seceding or the founding of a new pirate empire by the player has been tweaked
- Text change: Starting off texts have been altered.
- Text change: The manual has been adapted to the changes introduced since the first release and errors have been corrected
- Bug fixed: A possible problem with the ship purchase screen when you had your own pirate empire has been fixed
- Bug fixed: There was a graphical glitch on the proton torpedo combat icon
- Bug fixed: The ramming skill was sometimes not available for enemy traders (only highest experience class)
- Bug fixed: In the skill tree of the free trader the skill scatter gun has been included twice
- Bug fixed: A text line on the ship purchase screen was labeled wrong
- Bug fixed: There was a graphical glitch on the galaxy map info screen.
- Bug fixed: The max. free cargo space was limited to 101E at some occasions
- Bug fixed: A mission text has been shortened
- Bug fixed: When doing a special forces mission the text in the mission status screen does not match the mission type
- Bug fixed: When doing a flanking mission the text in the mission status screen does not match the mission type
- Bug fixed: When doing a suppression mission the text in the mission status screen does not match the mission type
- Bug fixed: When doing a bombing run mission the text in the mission status screen does not match the mission type
- Bug fixed: There was a "file not found" bug when encountering a treasure ship
- Bug fixed: When capturing a treasure ship it could happen that the news reported you being responsible for the crime while the use of the skill disguise let you escape unrecognized. The news text has now been adapted to mention only "rumors" and "ongoing investigations".
- Bug fixed: Traveller engine did not give player the flee ability
- Bug fixed: When the mouser cursor left the close button on the skill display screen, the mouse-over effect was still visible.
- Bug fixed: On the promotion screen there were some graphical glitches
- Bug fixed: When being promoted to Admiral one part of the screen showed the wrong rank sign
- Bug fixed: During the tutorial it could happen that an economic event reduces the amount of supplies on a planet to 0, but you need to buy supplies to continue the tutorial.
- Bug fixed: There was a bug in the mission status info screen where the mouse-over animations for the buttons did not work or not like they should on some occasions
- Bug fixed: On some occasions the AP required for an enemy skill was displayed wrong
- Bug fixed: Some enemy weapon special effects were not applied for all skills that fire the guns
- Bug fixed: On some occasions the enemy weapon special effect was applied to enemy and not to player
- Bug fixed: There was a bug in the fleet combat screen where there was a low chance of an Orca ship appearing that does not fit to the Outerrim faction
- Bug fixed: The text on one tutorial info display on the profession screen has been corrected.

You can download a complete list of changes since Smugglers 4 here:
http://nbsd.fileburst.com/Smugglers5Changes.txt

There's a ship in the hangar and the stars are calling to you. Don't keep them waiting.

November 9, 2013 - jester101

**** Smugglers 5 - New update (V. 1.1) !!

Smugglers 5 has today received an update to version 1.1.

GOG.com versions have been automatically updated.

Direct buyers can download the update from our website www.nielsbauergames.com or from:

All 1.0.7 (FINAL RELEASE) to 1.1 version:
http://nbsd.fileburst.com/Smugglers5_Patch_V107_To_V11.exe

If you still got a beta version, first install this update:

All BETA versions to 1.0.7 (FINAL RELEASE) version:
http://nbsd.fileburst.com/Smugglers5_Patch_AllVersions_To_V107.exe

Please note that everyone who bought the beta should have received a new download link to the final release version V. 1.0.7. from BMTMicro.

The fullversion for sale and the demo have been updated on our server.

**** What´s new?

Smugglers 5 V. 1.1.:

- New feature: For missions involving a fleet command, the player and enemy fleet stength depends on the current war situation between both opposing factions or the current battle situation, in case there is a battle in the system the combat takes place. Please note that due to the feature of the missions you only encounter a freighter fleet in the "raiding" and "flanking" missions and in the "siege", "battle" and "raiding" missions the enemy fleet is stronger than usually.
- New feature: When winning a fleet confrontation (mission or otherwise) the game calculates and compares the losses. A decisive victory will positively influence a battle occuring in the same system. It has the same effect like an asteroid base. Effect is stronger when the enemy fleet is winning the battle (to make it possible to tip the balance over).
- Game change: Winning tendency on the battle screen now shows earlier in the battle
- Balance change: Pirates will now effectively use their cloaking skill to escape combat. This makes the player´s "mark" skill now important.
- Balance change: When the special combat event "EMP storm" is happening you and the enemy cannot use the ability EMP strike.
- Balance change: When attacking an enemy star base directly the attacking and defending fleets are calculated depending on the current battle situation. With this update the random factor has been slightly reduced. You should notice the difference.
- Balance change: Amount of secret data obtained by espionage (skill "spy" plus spy sensors) has been increased and now depends on ship size.
- Balance change: Ship hospitals now heal 50% of all casualties (men and droids) after a ship boarding. Remember: You do not need boarding shuttles for boarding as long as you have pirates in your crew.
- Balance change: Up to now invaders won over a system when they just had at least 1 point more victory points than the defender. This resulted in invaders winning although the campaign screen showed similiar opposing forces. Now invaders need to have at least 25% more victory points than the defenders, which always shows on the campaign map.
- Bug fixed: Turning on/off music sometimes didn´t work.
- Bug fixed: When being criminal flagged, you could try to land on asteroids (which you should never be able to, because they are just rocks really).
- Bug fixed: In the Land´s End system one of the exploration stories on Howlings Wind had no "continue" button
- Bug fixed: Blind-compatibility mode - The sun of a space system could not be selected as travel destination
- Bug fixed: In systems with 10 or more planets / travel locations there was no sound effect when the 10th> planet is selected.
- Bug fixed: There was a problem with selecting the 12th travel location in systems with 12 or more planets / travel locations.
- Bug fixed: A bug in crew combat has been fixed where you encountered more enemy crewmen during crew combat than allowed on the ship.
- Bug fixed: Description text for spy sensors has been corrected
- Bug fixed: Description for "recharge" skill corrected.
- Bug fixed: Asteroid bases tried to "flee" from combat.
- Bug fixed: Asteroid bases were described as "ships" on the radar screen.
- Bug fixed: Star date differed on travel map and events by 3 years.
- Bug fixed: During a fleet battle corvettes were wrongly described as "destroyers". Destroyers and corvettes are not described "escorts" on this screen.
- Bug fixed: On the campaign screen there was an empty space in the text describing your war efforts where it didn´t belong.
- Bug fixed: On the campaign screen there was an empty space in the text describing the battle status where it didn´t belong.
- Bug fixed: Description for "mark" skill corrected.
- Bug fixed: There was a bug where the game crashed on some rare occasions, when the enemy escaped from combat.
- Bug fixed: On some occasions there was a problem with combat continueing for one turn after the enemy escaped.
- Bug fixed: The game AI will no longer try to use gun-specific skills when handling non-gun ships like the Orca.
- Bug fixed: When doing an abduction mission and you blow up the ship, the mission was successful (and you got a failed message afterwards, but still the reward).
- Interface change: Font size for highscore / buy fullversion button reduced.

You can download a complete list of changes since Smugglers 4 here:
http://nbsd.fileburst.com/Smugglers5Changes.txt

There's a ship in the hangar and the stars are calling to you. Don't keep them waiting.

October 3, 2013 - jester101

Smugglers 5 is now live on GOG.com for $9.95. This would propably be the Steam release price as well. Please vote for Smugglers 5!

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