Greedo Lasers 005
14 kommentarer
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BrassblasterD 12. okt 2012 kl. 8:31am 
nice man
Avatar 10. okt 2012 kl. 8:28am 
Good job!
(IC) Greedo 2  [ophavsmand] 10. okt 2012 kl. 6:45am 
Thanks, Eugene.
Afterbirth 10. okt 2012 kl. 12:30am 
nicely done Jerome
DocWibbleyWobbley 9. okt 2012 kl. 2:22am 
Cool laser themed map :)
sspthm 3. okt 2012 kl. 9:30am 
Ah, much better. I did all the rooms this time :-) I'm going to try the "boinging" in the HURDLE chamber now. Thanx for making chambers!
(IC) Greedo 2  [ophavsmand] 3. okt 2012 kl. 7:08am 
Fixed 10/03/12. Sorry about that. I had recently fixed some flaws in that third room. I didn't want to have to run thorugh the whole map just to check my changes, so I had dragged the entrance to that thrird room. Unfortunately, I forgot to put it back into room one when I was finished. Fixed now, though. Thanks for notifying me.
(IC) Greedo 2  [ophavsmand] 3. okt 2012 kl. 6:57am 
Yipe! Lemme fix that. Thanks!
sspthm 3. okt 2012 kl. 3:29am 
Hi. Errr, something is wrong with this one. I only went into the first white laser room and got to the exit. I never went into any of the other rooms.
(IC) Greedo 2  [ophavsmand] 2. okt 2012 kl. 3:07pm 
Fixed 10/02/12. You can no longer bring cubes from section two into section three. And you also can't sidestep or drop into the window in section three. You have to find a way to activate the stairs now (as was intended). Thanks for the suggestions!
mausilibaer 2. okt 2012 kl. 2:20pm 
...or take it for a button to activate something. But then you have to be able to go back to the middle part.
(IC) Greedo 2  [ophavsmand] 2. okt 2012 kl. 2:14pm 
>> I had a (normal) cube too much at the exit.

Ah! You brought the cube from the middle part of the map, eh? Interesting. I'll have to place a fizzler at the end of that middle section in order to prevent that extra cube from being taken along for the ride. Thanks!
mausilibaer 2. okt 2012 kl. 1:54pm 
Nice one.

BTW: I had a (normal) cube too much at the exit.
Miami Mike 29. sep 2012 kl. 4:36pm 
It's good. I liked it.