Distant Voices
29 Comments
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koyangi Apr 14 @ 10:10am 
Thx. Thats too bad. I was in very far progress. Now the crew is another dungeon. No more help needed cause crew won´t go back.
[ICED] Daght (ITA)  [author] Apr 14 @ 7:48am 
Sorry fr the late answer, i dunno your problem and i can't help you... this si the first time i see/get this report... i'm not a coder, comunity gives me a big aid, but dunno hiw to fix it now
koyangi Apr 14 @ 6:52am 
Can you fix it, or save my savegame? I am asking cause i wanna go on. If you help me i can play this mod, but if you don´t then i have to send my crew to another dungeon.
Or is this mod allready dead? How can i find out?
koyangi Apr 14 @ 5:05am 
This is what almosthuman support says about that problem:
Hi,

This seems like an issue with the custom dungeon itself and unfortunately we're unable to help here. A script in the mod relies on some data which is not stored in save games. You could try contacting the mod author for fixing the issue but even so, you would have to restart from the beginning for the fix to have an effect.
"
koyangi Apr 14 @ 12:37am 
Got this after loading a savegame inside your mod!

[string "TorchHolder.lua"]:0: attempt to compare number with nil
stack traceback:
[string "TorchHolder.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk


First time ever this happened in LoG :(
Ron_HH Oct 6, 2013 @ 5:12am 
THX, Finn, but I didn't get it - tried several ways. Do I have to presse every plate?
(I wouldn't be angry for the direct solution ;-)
[ICED] Daght (ITA)  [author] Sep 29, 2013 @ 2:03am 
SPOILER: try to go from entrance to entrance by sliding and advancing.
Ron_HH Sep 28, 2013 @ 11:02am 
Nice work! I am stuck at L 3 in this hall full of pressure plates along the walls. Any hints?
Astrogoonch the Wizard May 27, 2013 @ 3:32pm 
i appear to be stuck in the room with the "Satisfy The Crystal before you leave message". But besides that, it's every good
malice2k Oct 15, 2012 @ 7:46am 
Thank you. It's worked. Stll have a lot of questions -)
1. The door "Don't open Dead inside". Put Golden key from inventory to lock, but only "klick" heard. Need Orphan key or 2 Gold keys or this door is locked forever?
2. Is there any way to get back on level 1 from level 2 (if some secrets missed)?
3. Chamber of the Dark Ritual. Is there any way from room with Sacrificial Dagger? Only to fall into Pits? Or need to "make some Dark Titual?"
Sorry for mistakes in text..
[ICED] Daght (ITA)  [author] Oct 14, 2012 @ 11:03pm 
drop an object on the crystal pit and it will open
malice2k Oct 14, 2012 @ 8:45am 
After update try to pass through dungeon once again.. On the level 2 I came into place of save crystal (wall close behind me), but when I have taken away a bottle with water from a niche the wall has not moved. I remember that wall must open if niche is empty..
Ich mag Brot Oct 11, 2012 @ 10:15am 
i like it very much, but some teleporters don't seem to work, can't leave the pit i fell into...
Snizzlesnap 助平 Oct 10, 2012 @ 2:38pm 
Nice dungeon. I really appreciate the intro, music, and flavor text. All a very cool atmosphere and feeling. While the difficulty and lack of weapons early on were concerning, I quickly took to running when needed. Good job, I will be keeping my eye on your progress.
malice2k Oct 10, 2012 @ 2:18pm 
@kanjejou1: I Made ~70 saves/loads to pass through that open-close puzzle.. I just made steps in right moments -) And there is secret that opens by the button on the second open-close platform just near the left wall.. I think so, because from the beginning of the chamber opposite wall is not visible.
kanjejou1 Oct 10, 2012 @ 11:25am 
Finshed all the actual floor but still have unexplored area And I do'nt know if I'm supposed to go there or if there are just trap like the pitfall chamber with the lever that make them close and open...
Christopher Crayven Oct 10, 2012 @ 2:15am 
http://steamcommunity.com/sharedfiles/filedetails/?id=101872612&insideModal=1 <- this is to hard i tried 1 hour to get to the button and failed. i once got over to the other side bur forgot to save ;(
[ICED] Daght (ITA)  [author] Oct 9, 2012 @ 11:24pm 
@Chris Crayven: There's a room with a mortar a box and 2 herders. Go on there's a room with a spider an egg and a lever right in front of you. Use that lever to open the Grating that leads you to the room.
Christopher Crayven Oct 9, 2012 @ 9:40am 
Nice story, but it seems that iam stuck (again). I do not know how to open the door in the room with this writing-> (Always keep the Holy Silence. This sacred place is the Sleeping Chamber of the Emperial Legionaries). Its on level 1 i think.
Goodloop Oct 8, 2012 @ 7:06pm 
Hi, I played the first level yesterday and it was a very good experience. Great job, I hope you'll finish it ! And it inspired me to create my own dungeon^^.
Swordborn Oct 8, 2012 @ 11:30am 
Played through the first couple of levels. Definitely a unique vibe and good challenge scaling so far. One of the more interesting dungeons I've played. I feel that if the flavor text was improved and corrected, this could be one of the best user-created dungeons yet.
malice2k Oct 8, 2012 @ 4:35am 
Now I played through level 2 & 3 & 4 -) I understand plan for background music (THAT distant voice). It's realy good. I fall down from level 2 to level 3 & had a great jorney to get back on level 2. However in some places i can't understand puzzles. Thank you for your work!
Bananagladiator Oct 7, 2012 @ 11:18am 
Played through level 1 and really enjoy it so far. Good puzzles and secrets. I really like the difficulty, and the scarcety of torches makes it really tense in places.
malice2k Oct 7, 2012 @ 6:12am 
Great job! Hardcore from the first step. 1st lvl is realy good.
But in next lvls another music needed & balance of weapons/monsters too..
DeathToast Oct 5, 2012 @ 12:22pm 
Looks awesome. Lots of sand in places I didn't even know I had.
Hatlan33 Oct 5, 2012 @ 11:24am 
Nice potential indeed ! I will keep an eye on it =)
nexxje Oct 4, 2012 @ 5:51am 
played a little bit in lvl 1 and it has huge potential.
Zelurs Oct 3, 2012 @ 10:36pm 
Screenshots are looking good. Waiting for a couple of more floors until I test this out.
[ICED] Daght (ITA)  [author] Sep 29, 2012 @ 12:29pm 
I made a mistake on the Startring Point. Now it's placed in the right place. Sorry guys.