Portal 2
Axon
41 commentaires
EéRafa 17 mai 2017 à 16h06 
The last jump was difficult, but I finally did it
Thanks
joystickus 25 janv. 2014 à 12h15 
This test is awesome!
Geneosis  [créateur] 20 juin 2013 à 10h00 
I planned to do one, a very big test, but I abandoned it... Don't remember why, too huge maybe...
| \_/ () 20 juin 2013 à 8h42 
i made a test with a companion cube easter egg too:
http://steamcommunity.com/sharedfiles/filedetails/?id=154183516
it has four of the five gels. do you have a reflection gel test too? make one if you don't.
Geneosis  [créateur] 8 juin 2013 à 6h10 
I agree ^^ I sugested this map a moment ago because it was the first "no element" map I made ;) But this one is maybe too much complicated and making players think in the wrong direction instead of guiding them...
| \_/ () 7 juin 2013 à 14h32 
you suggested this map to be a part of the no elements tests, i didn't like it that much as your map "self-correction". it was brilliant.
Geneosis  [créateur] 30 mars 2013 à 4h55 
Wow, well done ^^ I don't think I was able to take the cube with me to the exit myself in fact XD
8MMW 29 mars 2013 à 8h55 
Playing this one took some time, but here are the results .
Geneosis  [créateur] 18 déc. 2012 à 14h22 
@Metzger Ben | GER : The way you did the first part is a bit easier than what I expected, but that's not really a problem ;) Thanks for the video!
Metzger Ben | GER 17 déc. 2012 à 1h44 
Mr Vapour Waterhandle 5 déc. 2012 à 13h23 
See, I had no idea how exactly the angle affects your trajectory, and still don't really understand it. I think that would have to be properly taught to the player before asking him/her to pull that out of the hat. You might imagine not understanding this combined with being able to place portals anywhere while requiring precise placement is a bit like trying to find a needle in a haystack. I tried it again with the most acute panel and still couldn't pull it off. I think it would be alright enough if instead they were the same angle and pulling it off easier.. hitting the panels still took me 2 minutes to figure out, because it's unusual. Although it's your call of course.
Geneosis  [créateur] 5 déc. 2012 à 10h31 
@Mr Vapour Waterhandle : Sorry about the high precision needed in room 2... Placing the angled panels at this exact height is the only way I found to force the player to use one specific panel to reach the exit and not any of them. Sadly this is the panel with the most acute angle, and I can't modify player's trajectory to hit the panel correctly, so some little portal adjustments are needed ^^"
Mr Vapour Waterhandle 5 déc. 2012 à 9h07 
Uh, I figured out on my own what I'm supposed to do in room 2, but I can't pull it off. It doesn't really feel worth it, if the ledge had been like 1 tile closer it would've been easy and smooth.
mood3rd 13 nov. 2012 à 6h17 
thankyou Geneosis
Geneosis  [créateur] 13 nov. 2012 à 4h29 
Yeah, the white walls that force your portals to be placed precisely at the center of the surface ^^
mood3rd 12 nov. 2012 à 16h45 
placement helpers ?
Geneosis  [créateur] 12 nov. 2012 à 15h51 
Well, if I can some day update this map with a modded editor to add placement helpers on surfaces that need it, I promise I will do that X)
mood3rd 12 nov. 2012 à 15h46 
thankyou for your reply.
got it in the end, after many attempts,
including the wrong panels & portal wrong way around,
as I got to the wrong side, the one opposite the exit.
I found it very frustrating, as when I knew 1 out of 3, would work.
it took quite a while, to perfect.

without your reply, I would not have done it, so thankyou.
Geneosis  [créateur] 12 nov. 2012 à 14h55 
Well if you call ninja things the solutions proposed in the comments, you have to know that this is not the intended way X) Here the solutions are more about portal physics than any kind of player tricky skills ;) Did you check the hints about Room 3 in the description?
mood3rd 12 nov. 2012 à 14h41 
good map.
not my type of map.
I can't do ninja.
but I have seen that you put a lot of work into it, & their is a lot to it,
considering you only have fizzlers, panels & 1 cube, you have done a great job.
so I gave the thumbs up.
I got as far as:
http://steamcommunity.com/sharedfiles/filedetails/?id=108021203&insideModal=1
http://steamcommunity.com/sharedfiles/filedetails/?id=108021243&insideModal=1
http://steamcommunity.com/sharedfiles/filedetails/?id=108021336&insideModal=1
http://steamcommunity.com/sharedfiles/filedetails/?id=108021378&insideModal=1
http://steamcommunity.com/sharedfiles/filedetails/?id=108021423&insideModal=1
but can't go any further, due to lack of skill.
so close.
Geneosis  [créateur] 17 oct. 2012 à 12h46 
Arf, sometimes the most simple portal twists are the hardest to find XD Just think with fall speed, if you could get enough fall speed to exit your portal more than 3 squares up, you would be able to solver the first room ^^
NiclO (- - ) 17 oct. 2012 à 12h31 
Hehe yes airstrafing is quite awesome.

BUT I have tried this map like 3 times now and I still have no idea on how to solve it without airstrafing. 2nd room I understand but 1st and 3rd room, pffff, I have no idea, i'm stumped.
Geneosis  [créateur] 17 oct. 2012 à 12h14 
Ok, so this airstrafing skill is really annoying -_-" Don't see any easy way to fix it in the last room, but nevermind... I don't think many people with the usual gaming level may think about that :p
NiclO (- - ) 17 oct. 2012 à 11h56 
I broke room 2! :D That acctually took about 30 tries before I had right portal placement and the right technique.
And video shows my room 3 solution.

http://beta.xfire.com/videos/5b8f51
Geneosis  [créateur] 17 oct. 2012 à 7h57 
Well as, said the description : the cube is only a bonus ^^ Completely useless to complete the test XD
Also you are the second guy to complete it with airstrafe instead of the expected solution (first one is kimir), would be interested to see how exactly you did and if I can fix it easily ;)
NiclO (- - ) 17 oct. 2012 à 5h02 
Good map! First I solved it just useing crazy airstrafes, then I read the description, so I played it again and found the cube. Now I dont understand what i'm supposed to do with the cube.
Geneosis  [créateur] 14 oct. 2012 à 1h43 
You mean, you were not able to find the secret cube?
1980 13 oct. 2012 à 17h52 
i couldn't proceed any more in the room hidden above the exit door. I can't see any ways to reach another hidden place.
Geneosis  [créateur] 7 oct. 2012 à 1h03 
Euh tu es sensé utiliser un saut infini dans la dernière... Mais dans les 2 avant c'est sensé être impossible et/ou inutile ^^
Geneosis  [créateur] 3 oct. 2012 à 10h18 
@Innocentive : Sorry about the second room randomness... I know it takes time to adjust portal placement until it works when you got the idea ^^"
If you got the Companion Cube, you visited the "third room", and the exit is right in front of you when you enter this room XD (I talk about the room you enter just after you completed the "annoying second room" if this was not enough precise...)
Innocentive 3 oct. 2012 à 9h35 
Very nicely done. I had a lot of fun playing this map. Yet there's two things to mention: 1. The 2nd room is a bit too much trial and error imho and therefore too repetitive. 2. Is there even an exit? I got the companion cube but didn't find any further way. Maybe I'm just blind...
Geneosis  [créateur] 28 sept. 2012 à 12h27 
@Raemari : Don't really matter how you get the Companion Cube ^^ I used to walk slowly out of the white surface on to of it and fall where is the cube , but any other way you could find is good to take ;)
Will split the second hint as you proposed.

@mechtakendall : Thanks for feedback! This is also not really the kind of puzzle I prefer, but I did what I could to fits with the challenge this time :p
mechtakendall 28 sept. 2012 à 12h19 
Nice map, even though I'm not a fan of hidden elements of a puzzle, this was really well done. Difficulty 4/10 Design 7/10
Raemari 28 sept. 2012 à 12h08 
If I were you, I'd take the last sentance off of the room 2 hint, or put it as a secondary hint. I think the first part is hint enough :) I feel stupid about room 1, total "DUH" moment! I really liked this, though I couldn't find the cake button to put my companion cube on. I'm beginning to think the cake is a lie. I think that officially takes this map out of the running for a skill map, though, 'cause I have none. I even got the companion cube by gently plopping over to the slanted panel, and hopping across from there. Then I used the fancy 'get stuck behind the panel' trick to plop over onto the entry ledge again. Not sure if it was intended, because, as I pointed out, I could do it. :D
Geneosis  [créateur] 28 sept. 2012 à 11h05 
Description updated! Tell me if you are still stuck with those hints ;)
Geneosis  [créateur] 28 sept. 2012 à 10h58 
Sure... I think I will add some hints in the description of the map ;)
Raemari 28 sept. 2012 à 10h53 
I know I'm notoriously bad with flinging, but come on...you can't really get anywhere, your just messing with me, right? I have been in a hidden room below the entrance, across that to the place behind all of the closed panels, but that is as far as I can get. I don't see a way to open the panels, or to fling to the opposite side of the entrance room. Do I get a hint? :)
Geneosis  [créateur] 28 sept. 2012 à 4h30 
Will try that... But sounds like an extended map working around one of the glitch I used in my second Find the Glitch map ^^
StayTainted™ 27 sept. 2012 à 16h15 
lol ,hard map :o but nice

here is my map:http://steamcommunity.com/sharedfiles/filedetails/?id=99028603

i have also workd on seomthing new :p
Geneosis  [créateur] 27 sept. 2012 à 15h44 
Good work ^^ About the last jump, it's some kind of new fling method I tried recently, you have to think the same way as the first fling, but with angled pannels...
.sheridan .vespo 27 sept. 2012 à 14h55 
Got that , but I have no idea how to do the last jump.