The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Crimes Against Nature 4.1
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1,196 則回應
FancyPants  [作者] 02 月 7 日 @ 下午 8 時 31 分 
@ Thoben: The race editorIDs are formatted as follows:


RGA = Reversed Gender Animations
PCEA = Player Character Exclusive Animations
PCERGA = Player Character Exclusive Reversed Gender Animations

'Name' needs to be replaced with any of the following:
Bear Cat Dog Guard Ikea Katia Pony Redditor Sanic Space Spider

@ {NM} Derpy: Click subscribe, wait for the mod to download, open the skyrim launcher, click 'data files', add a checkmark to 'Crimes Against Nature' if it isn't already there, click okay, start the game.
Thoben 02 月 7 日 @ 下午 8 時 08 分 
What are the race IDs? I want my Sanic to be a ridiculously kawaii khajiit
{NM} Derpy Muffin Warrior 02 月 7 日 @ 下午 3 時 57 分 
Gutiriik 02 月 5 日 @ 下午 6 時 07 分 
realistic horse race?
Dark Fox™ 02 月 3 日 @ 上午 10 時 57 分 
MonkeyBoy09 01 月 27 日 @ 下午 4 時 13 分 
one question, WHY?!
FancyPants  [作者] 01 月 26 日 @ 下午 2 時 36 分 
The pony hair meshes in this mod use lagbones and a differently labeled head bone that were added to the pony race's custom skeletons. There are default skeleton versions inside this patch. You'll need to extract them from the bsa though.
Bronzewolf78 01 月 26 日 @ 下午 12 時 10 分 
I understand that the pony race has a different setup for their hair, but I'm not sure how it's different. I've tried to mess with it by shifting the pony hairs to the vanilla races, and the hairs (if they show up at all) just float where they were loaded, not following the player. Any help on exporting the pony hair meshes to work with other races?
Перпендикуляр 01 月 9 日 @ 上午 8 時 14 分 
Cool! My Little Pony!
Ladders 01 月 3 日 @ 下午 6 時 37 分 
10/10 Like skyrim with crimes against nature - IGN
100/100, best mod, best mod - Every metastatic reviewer
10/10 would commit crimes against nature again - Steve the badass
I guess I could make a game out of this - Our Lord and Master, Gaben
WestsideOutlaw 2015 年 12 月 29 日 @ 下午 12 時 32 分 
OK well that kinda sucks but thanks for replying back I appreciate that and awesome mod by the way.
FancyPants  [作者] 2015 年 12 月 29 日 @ 上午 2 時 08 分 
I'm afraid this is a vanilla bug. All vampire races automatically swap to the default skintone of their base race. This was done to make your character appear pallid. With the default races, this usually wasn't a big deal due to the small range of skin colours. I had to pick a single skintone for vampires, and it wouldn't make much sense to have every character become red, or blue, or whatever when they transform, so I chose gray.

I think I remember a fix for the default races on nexusmods, but it seems to cause other problems instead, so I never implemented it for my races. Sorry, but you'll just have to get used to being gray.

The good news is that, if your character is ever cured of vampirism, your colour will be back to normal.
WestsideOutlaw 2015 年 12 月 28 日 @ 下午 5 時 29 分 
Hey FancyPants i was woundering if this is a gug with your mod or not. So whenever you play as a pony race and you turn into a vampire your character turns gray and loses his/her's origanal color. If you know a fix to that, that would be awesome. Also i tried fixing this by using consol commands but with no luck.
ComMoDity 2015 年 12 月 26 日 @ 下午 9 時 49 分 
Shrew___ 2015 年 12 月 25 日 @ 上午 9 時 35 分 
id give it a solid 5 out of 7
AtomicChronic 2015 年 12 月 21 日 @ 上午 2 時 20 分 
you can be chair people?
CanemSanguis 2015 年 12 月 18 日 @ 下午 8 時 57 分 
this is both adorable and terrifying at the same time. 9356413894698/10 is gud
Sith Sloth 2015 年 12 月 18 日 @ 下午 2 時 36 分 
Best mod ever , favourited
Zeus 2015 年 12 月 17 日 @ 上午 9 時 05 分 
God my get nervous Strangers came to skyrim
Ynlinnil 2015 年 12 月 12 日 @ 下午 6 時 26 分 
FancyPants  [作者] 2015 年 12 月 12 日 @ 下午 6 時 08 分 
It should be fine. Though, if you plan on changing your character to one of the new races, it would be best to start a new game. Using the 'showracemenu' command will break your stats.
Ynlinnil 2015 年 12 月 12 日 @ 下午 3 時 42 分 
If I download this will it break my current save (i have no mods installed or installed mods for this game)
EnderFlakes 2015 年 12 月 6 日 @ 下午 12 時 07 分 
I luv dis
( ͡° ͜ʖ ͡°)360Snowl 2015 年 12 月 5 日 @ 下午 12 時 04 分 
SCATOPHOBIA means phobia of shit. well done my freind. well done.
xXDubya_D_GaNgStAXx 2015 年 11 月 29 日 @ 下午 5 時 57 分 
Ai hed Skorim awn teh Xbax, N dis Mawd wus teh reesun Ai gawt et awn Stem.
FancyPants  [作者] 2015 年 11 月 15 日 @ 上午 11 時 13 分 
In the Skyrim launcher, click on 'Data Files' and add a check mark to 'Crimes Against Nature.esp'.
Flowey the Flower 2015 年 11 月 15 日 @ 上午 4 時 50 分 
i subscribed to the mod and i go on skyrim and in the create character menu there is normal races and not these ones (im new to skyrim)
SoniK1129 2015 年 11 月 3 日 @ 上午 4 時 59 分 
FancyPants  [作者] 2015 年 11 月 2 日 @ 下午 6 時 04 分 
SoniK1129 2015 年 11 月 2 日 @ 下午 3 時 35 分 
how to turn off sanic music :/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Lion 2015 年 10 月 30 日 @ 下午 5 時 43 分 
This worked thank you!
The Wolf 2015 年 10 月 27 日 @ 下午 5 時 17 分 
FancyPants  [作者] 2015 年 10 月 27 日 @ 下午 4 時 01 分 
Step 4 (optional): Should you wish to upload your npc as a proper mod, you'll need to pack that extracted face data into a bsa. You'll have to do this manually as the automatic archive function in the CK tends to be inaccurate and forgets to add extracted faces. You'll need to drag and drop the files from the following folders into the archive window:

Skyrim\Data\Meshes\Actors\Character\FaceGenData\FaceGeom\Your Mod's name.esp/
Skyrim\Data\Textures\Actors\Character\FaceGenData\FaceTint\Your Mod's name.esp/

Upload to your mod whatever mod service you want when finished, just be sure that users know that CaN is required to use it.
FancyPants  [作者] 2015 年 10 月 27 日 @ 下午 3 時 50 分 
Step 1: You'll need to install the loose files to your skyrim folder -
Install this to Skyrim's data folder, it's typically something like C:\Program Files (maybe x86?)\Steam\SteamApps\Common\Skyrim\Data\

Step 2: Open the CK and Crimes Against Nature as a master file (it'll be near the top), open your chosen npc in the actors list (HouseCarlWhiterun for example), change the race to your prefered race. Make whatever customiztions you need, please note that the face probably won't show up properly unless you select 'full' at the bottom of the window to show the whole body. This is a bug with my face meshes that I've never quite fixed. Once you're done, save as a new plugin.

Step 3: Finally, while you plugin is still open in the CK, highlight your NPC in the actors list and press Ctrl+F4; this will extract the npc's face data so they won't have the 'grey face bug' in-game.
The Wolf 2015 年 10 月 27 日 @ 下午 12 時 34 分 
how do i set an npcs race to one of these races?
Colsjin 2015 年 10 月 26 日 @ 下午 1 時 58 分 
no more nightmares
Colsjin 2015 年 10 月 26 日 @ 下午 1 時 58 分 
thank you so much
FancyPants  [作者] 2015 年 10 月 26 日 @ 下午 1 時 48 分 
Use the 'Tommy Defense Force - Banish' spell. It will remove all instances of Tommy that you have summoned.
Colsjin 2015 年 10 月 26 日 @ 上午 7 時 30 分 
can you please tell me how i can throw tony out of my world? im scared and he crashes my game...PLEASE
pancake4all 2015 年 10 月 24 日 @ 下午 3 時 31 分 
the sanic race kinda jiggles around like crazy when i run
FancyPants  [作者] 2015 年 10 月 23 日 @ 上午 10 時 02 分 
I suspect it's because you don't have the loose files installed. The CK needs access to the actual mesh files in order to export the NPC's face. Install this to Skyrim's 'data' folder:

Keep in mind that a few other errors sometimes pop up when exporting a face with my meshes, stuff like 'eye is missing soft lighting map' or something like that. You can ignore these, it should still export properly.
Lion 2015 年 10 月 22 日 @ 下午 9 時 19 分 
Hey great mod by the way! Anyway, I attempted to make a custom follower from the Dovahbear race so after going through all the steps i tried to import the face data but the creation kit showed an error, something like "aaaBearRaceHead not found". I was wondering if you could help solve the problem. Thank you.
FancyPants  [作者] 2015 年 10 月 22 日 @ 下午 1 時 27 分 
Please make sure 'Crimes Against Nature.esp' is enabled in your load order.
BOT gay 2015 年 10 月 22 日 @ 上午 10 時 27 分 
the races dont work for me
♥ Zatsune Miku ♥ 2015 年 10 月 19 日 @ 下午 5 時 58 分 
ok i respect that + Fallout its a epic game serie #Fallout4
FancyPants  [作者] 2015 年 10 月 19 日 @ 下午 5 時 34 分 
The bend in the legs is done with a custom skeleton, unfortunately this means it happens with all clothing/armor. Using the default skeletons patch fixes this, but it also disables a bunch of other stuff like helmet fitting and hair lag-bones, so I don't recommend it. As for the race idea, I won't be doing anymore large updates for this mod, including new races. All my attention will be on modding Fallout 4 when it releases.
♥ Zatsune Miku ♥ 2015 年 10 月 19 日 @ 下午 4 時 30 分 
i love the pony race but, those legs look wierds whit armor.
wait...... u have the eyes and hair textures, can u make a equestra girls race?
Swollen Earmuffs 2015 年 10 月 15 日 @ 下午 11 時 27 分 
Alright, awesome to hear that! Can't wait for it :D
FancyPants  [作者] 2015 年 10 月 15 日 @ 下午 10 時 04 分 
I've been seriously thinking about doing one. Races with custom morph/chargen support tend to be quite rare due to some restrictions on how it's done. When Fallout 4 releases, I'll likely begin the process of making new assests for a few new races. I'll see if I can document what I'm doing and make a tutorial then.
Swollen Earmuffs 2015 年 10 月 15 日 @ 下午 9 時 09 分 
Would it be possible if you could create a tutorial on how to create/ show the process of making the custom heads with morphs, headfittings, etc? Or link some tutorials that you used to create this mod?