The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Crimes against Nature 5.1
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1,547 comentários
FlareBlitz~ Há 4 horas 
Is CAN compatable w/ animation mods? so things like FNIS, for example?
FlareBlitz~ 16 de Nov às 9:51 
-- Disableing your old Skeliton fixes for Requiem solved the issue. I still oddly have 2 pony races; but one of them looks/works fine, and so far I liek th eupdates you've done to them (ie, adding bat ponies)- its really nice. Keep up the good work. I'll let you know if anything acts silly
a very smol birb 15 de Nov às 21:33 
Like, I'm not hating on it. I think it'd be funny as its own mod. Just not as a way to essentially vandalize someone else's mod.
a very smol birb 12 de Nov às 22:01 
Dude, why did you change the ponies? Us bronies were having a great time with Pony Scrolls. Can't you just relegate the Phonies to their own mod? Like you did with Tommy Wiseau?
FlareBlitz~ 12 de Nov às 12:12 
It oddly doesnt include all the races either. ie the "phoney" wasnt there- but there were 2 Pony ones. one with the glitch I prevously stated- the other was "normal"... except for a massivly oversized head. If you get any ideas of things I can do to fix this, please let me know.--

Also, please dont take any of what I say as "complaints"- im not trying to annoy or nag.. Just trying to help find a way to improve the mod/solve my break with it.
FancyPants  [autor] 12 de Nov às 7:34 
Then I have no idea, sorry.
FlareBlitz~ 11 de Nov às 15:22 
There's no diffrence. I got the same results
FancyPants  [autor] 11 de Nov às 9:02 
Try installing the nexus version:
https://www.nexusmods.com/skyrim/mods/86902
FlareBlitz~ 11 de Nov às 7:14 
Trying to make a pony model doesnt work properly. their missing hands (literally invisable) and only the head is retextured; the rest of the body uses a default skin texture wich looks.. creepy, to say the least. a lot of options that prevoucly did something, wont even budge, much less do anything, and options seem to lock up randomly (skin tone locked me out after moveing it 2 inches)
FancyPants  [autor] 10 de Nov às 0:20 
Update 5.1:
---Updated all bipedal skeletons to use Groovtama's XPMSE
(All races should be good to go for weapon positioning and RaceMenu stuff)
Gunchap Red 10 de Nov às 0:19 
@FancyPants Oh, ok, understandable.
FancyPants  [autor] 10 de Nov às 0:16 
I've had to swap skeletal framework a number of times, it was becoming a massive pain to fix. I would suggest downloading RaceMenu and editing the body there.
Gunchap Red 10 de Nov às 0:10 
Why did you take away the fat Dovahbears?! BRING THEM BACK!
CyberTwilight 9 de Nov às 20:39 
oops sorry about that. thank you.
FancyPants  [autor] 9 de Nov às 15:09 
Again, change DOT in the link to .
CyberTwilight 9 de Nov às 15:06 
that just gives me a error?
FancyPants  [autor] 9 de Nov às 15:01 
CyberTwilight 9 de Nov às 14:03 
FancyPants is there anyway you can fix pony scrolls? or maybe a way to remove the updates back too 4,0? please? :3
FudDunker 6 de Nov às 11:05 
Please tell me the pony race is still broken i wanna see that shit im still laughing my sides hurt send help
Sewitscher \('''.''')/ 4 de Nov às 10:46 
Hahahaha AWESOME
CyberTwilight 31 de Out às 12:06 
talking about pony scrolls.
FancyPants  [autor] 31 de Out às 12:04 
It works fine, check the race menu.
CyberTwilight 31 de Out às 8:38 
so i take it. the pony race mod is just a broken mod and it will most likely never be fixed?
xX_MLGFucker_Xx 25 de Out às 11:05 
i mean to choose for npcs when im using pony scrolls i have phonies but i want to have ponies
FancyPants  [autor] 25 de Out às 10:20 
Both races are available in the race menu.
xX_MLGFucker_Xx 25 de Out às 5:27 
could you add option to choose between pony race and phony race pls ?
Silver Waltz 17 de Out às 10:59 
I swear to god, it kept rechecking chargen preset everytime I loaded the plugin in the Creation Kit, after having it saved without it.
On one hand, glad it was something simple, on the other I'm remembering exactly why I gave up on the CK in the first place years ago.
FancyPants  [autor] 17 de Out às 10:37 
Also, if you're making a plugin for another esp (other than CaN), you'll need to add the esm flag to it first. You'll need TES5Edit for Oldrim and SSEEdit for SSE:
https://www.nexusmods.com/skyrim/mods/25859
https://www.nexusmods.com/skyrimspecialedition/mods/164

Backup the plugin you're about to edit, open it in the editor then do this:
https://i.imgur.com/KW7RIln.jpg

You'll then be able to safely make plugins for this esp. Copy the old one back over when you're finished.
FancyPants  [autor] 17 de Out às 10:20 
Make sure 'is CharGen Face Preset' is unchecked in the characters you want to export.
Silver Waltz 17 de Out às 10:15 
None of the ones in use are actually present, they're the two versions of ponies meant to be used for summons/mounts and the dog-nord,
FancyPants  [autor] 17 de Out às 7:33 
You'll only see race categories for races that are currently used for actors.
Silver Waltz 16 de Out às 22:24 
All right, new issue, now only three of the races in the mod are even showing up in the actor>actor category.
Silver Waltz 16 de Out às 21:29 
Done everything save the last, mostly because I've been opening it completely out of habit.
Hoping that fixes it.
FancyPants  [autor] 16 de Out às 15:06 
Possible Solutions:
-Make sure you are in the actor > actor section, not just actors in general with the presets, then select and export
-Select the NPCs from their specific race category in the actor list before exporting
-Close and reopen the CK, load your plugin, and without doing anything else, do the export
Silver Waltz 15 de Out às 13:57 
Still getting nothing, but still no errors either.
FancyPants  [autor] 15 de Out às 9:59 
Silver Waltz 14 de Out às 22:03 
Yeah I got no idea, Facegen isn't present anywhere in my computer, and google/nexus/forums haven't been much help, so there goes that attempt.

Silver Waltz 12 de Out às 18:57 
Thats what I've been doing, looks like something buggered on my end.
Thanks.
FancyPants  [autor] 12 de Out às 18:07 
Click on the NPC in the list in the CK (or shift+click if there's a bunch of them) and press CTRL+F4.
It'll export some data to:
Data\Meshes\Actors\Character\FaceGenData\FaceGeom\NPCPluginName\
Data\Textures\Actors\Character\FaceGenData\FaceTint\NPCPluginName\

The name of the folder is the name of the base plugin that 'owns' the NPC. So if it's a default Skyrim character, it'll probably be in 'Skyrim.esm'. You'll need to include the files in these two folders in your mod for it to work properly.
Silver Waltz 12 de Out às 12:31 
You wouldn't know how to fix the gray head bug when making npc's/followers with the mod would you?
Silver Waltz 11 de Out às 18:36 
I already know about his opinion, I was trying to talkto him on the Nexus about an unrelated issue I was haveing, and he made it clear he didn't want to bother updating any of them or even move them to the nexus so the file could be acccessed easier.
Other then that, I'd had no problems with the any of those, save the fractal texture in the eyes but that never really became perminent, till the 5.0 update, so maybe I just got lucky and something fixed it in my load order somehow.
Though if it where me I'dve just removed the junk files to save space.
FancyPants  [autor] 11 de Out às 18:28 
The previous facepart system conflicts with the new one anyways. Even before I did my thing, I kept getting complaints about 'googly' eyes, incorrect snout shapes, and some having the gray face bug. The guy who made that pony NPC replacer told me he was too lazy to fix it, so as far as I'm concerned the whole thing is unsalvagable regardless of what I do. If you want an NPC replacer, someone is gonna have to start from scratch, it's the only way to fix most of these problems.
Silver Waltz 11 de Out às 17:51 
Honestly FancyPants, as much as I like the mod and Thank you for making it and helping me and others with it, the Phonies thing just seems extremely petty and cruel.
I can live without, and haven't bothered using to start with, the Pony Scrolls mod. I like being the strange variable in the games world, and the juxtaposition with a technicolor, cartoon anthropomorphic horsein a bleak norse themed tundra gives me a chuckle.
But the Follower mods from the same person are as destroyed and most of the Vanilla followers in skyrim just get over shadowed simply because of how similar they all are to every other Npc in the game with a few exceptions, and the sheer deluge of anime-waifu style follower mods opposed to something less...I don't know, theres like eight words I could put here but all of them seem more insulting then I want it it to be, makes it hard to come by a npc model thats light hearted without being in that category.
FancyPants  [autor] 9 de Out às 20:48 
The Tommy Wiseau horse is now in its own plugin:
https://steamcommunity.com/sharedfiles/filedetails/?id=1110968086

Most of these screenshots are from older versions.
waterworrier 9 de Out às 12:22 
A little fix I did myself was simply unsubscribe from this mod, delete the files, download the nexus version, and do the install with the loose files.

I then searched those loose files and found curse scripts related to the ponies and simply deleted them. So far it seems that it has worked to remove that bit of a game breaking problem.

As far as other mods related to this, I don't use those so I haven't bothered messing with them.
Palla 9 de Out às 6:13 
pity
Spacecoretardis 8 de Out às 23:22 
Eh, go with Spheriphem MK II, their a good race.
Margaret [Butthole] 8 de Out às 17:36 
stahp bein rasist m8. phones has ass much rite to liv, jus liek the punies.
xX_MLGFucker_Xx 8 de Out às 9:56 
and my head hurts from this sounds its terrible
xX_MLGFucker_Xx 8 de Out às 9:53 
but i dont like this phony things pls give link to 4.0 version PLS