The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Crimes against Nature 5.1
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1,573 kommentarer
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azdrak1974 7. des. @ 18:08 
it made my little girl cried she love the pony scrolls
FancyPants  [skaper] 7. des. @ 13:47 
k
Elliot 7. des. @ 2:01 
angery
waterworrier 7. des. @ 1:30 
At this point, it has become a troll mod. I have already unsubscribed and downvoted it, downloaded the version from nexusmods, deleted a few key files, and play it normally now. I don't use Pony Scrolls myself, but it probably isn't too hard to alter the mod to make everyone a pony rather then phony.

As for anyone still dealing with these troll updates... download this mod from the nexus, unsubscribe from it here to prevent auto downloading of any future updates to it, and play as normal after deleting the curse scripts that cause the problems.
azdrak1974 7. des. @ 0:43 
whats whit the new farting and shit every where
Captain Minty 6. des. @ 18:22 
If anyone has a 4.0 mirror to this, I would greatly appreciate if you could PM me a link to it. As it stands right now, this mod is breaking a few other mods I have and I'd like them to work as intended.

(Also, I'd like to add to the creator of Crimes Against Nature, your work is great and I appreciate what you've created. Really. You put a lot of work into this mod. But there are a few creators put a lot of effort into their mods that rely on yours. And I'd be okay if you accidentally broke one and were working to fix it, but you've actively put it out there that you intentionally broke those mods. I'm politely asking you to change it back so that we can enjoy those mods, and if not, please get me a link to the 4.0 version.)
Gokumaster 6. des. @ 14:06 
The screaming. The. Screaming. If you have the pony scrolls V "A LARGE OVERHAUL FLAMERUNNER PUT SO MUCH EFFORT INTO" It becomes ruined. they all become phonies. When I first returned to skyrim I heard this unholy screech. I legit thought someone hacked my skyrim or it corrupted so badly that it just kept playing that wave.. Then I discovered the reason. This mod. This. Mod. It scared the heck out of me. Fix this or re-release the 4.0.
CyberApplejack 29. nov. @ 13:18 
why is my ponies nose fucked up? the nostrils are not where there supposed too be. any ideas?
flee-511 28. nov. @ 16:10 
I keep coming back to read the comments here. Still using a CaN 4.0 mirror someone was nice enough to share with me.
Šąřᶌôᶉ 28. nov. @ 6:34 
How to disable screaming and pooping NPCs ?
c h i n a 26. nov. @ 21:12 
So, FancyPants. Lets say your dev of this update is going well. Like, there's no holdups, or problems in development, you're doing just fine with it. Everything is going along smoothly. What would an approx. ETA on it being finished? Like, 2 weeks? A month? 2 months? What?
FancyPants  [skaper] 23. nov. @ 18:57 
The formid switch is already done, I've figured out some tricks for dealing with the other crap. Once again, no promises. It's probably gonna take a while. Not uploading the updated CaN plugin until I'm sure.
c h i n a 23. nov. @ 18:23 
Wait, FancyPants, what you're saying is that you'll fix the issues the current fix of swapping the IDs has? If so, thanks. I'm seriously glad.
FancyPants  [skaper] 23. nov. @ 9:02 
That said, changing the FormIDs back is pretty easy, changing the issues listed, a little less so. Though it's not impossible. I know exactly what needs changing and everyone keeps whining about it, so I might give it a try myself. No promises, though I've figured out a pretty good workflow for it.
FancyPants  [skaper] 23. nov. @ 8:59 
What c h i n a said is true, there were already issues even before the swap:
-All male NPCs are using the wrong nose type
-Many have googly eyes
-All child NPCs, instead of using the child version of the race, were just made into short adults, and some of them aren't wearing clothes (WTF)
-None of the vampire NPCs are using any of the vampire features.
Elliot 22. nov. @ 19:52 
epic
orckdorck 22. nov. @ 19:00 
@china There's a wiki with tutorials that can get you started. Be warned, though: Fancy wasn't kidding when he was talking about the issues the other mod has. The ID switch is really just a bandage.

If you want the replacer to work a little more seamlessly, you really will probably have to start from scratch.
c h i n a 22. nov. @ 18:58 
@Orckdorck how exactly do I do that? I've never used that and don't know how.

@FlareBlitz It didn't break, FancyPants intentionally messed with it for no reason other than him being an ass (Not my words, he said it himself he's being an ass). Its not even horrible, though. There's more detailed facial animations with it than the base game. Hell, he's making a Fallout 4 version of it, so he's clearly skilled.
Lyra~ 22. nov. @ 17:32 
well, maybe the mod shouldnt have been so hevally reliant on this one- honestly, ya shouldnt bitch Fancy out because an unskilled modder's horrable mod broke... just sayin. grow up and get over it. -Reply how you wish, Im not going to keybord warrior over this like a nianderthal, Im only applying my two cents.
c h i n a 22. nov. @ 16:50 
Noone wants to go through the trouble of making every single phony into a pony.
FancyPants  [skaper] 22. nov. @ 16:47 
It is a thing of its own, the original pony race is still available in the race menu.
c h i n a 22. nov. @ 16:03 
FancyPants. Dude. Seriously. Can't you just make the phony thing a mod of its own? Ruining someone else's mod is kind of a dick thing to do.
polar 19. nov. @ 16:11 
i just fucked up my game hardcore and this is just the icing on the cake.
Lyra~ 19. nov. @ 6:04 
Alright; Thank you for the responces, I really do appreciate it. :)
FancyPants  [skaper] 18. nov. @ 12:18 
@FlareBlitz:
Yes, CaN only switches between the two vanilla animation paths (DefaultMale and DefaultFemale). Any changes made by FNIS will still use those two default paths. The only thing it doesn't use anymore are the now unsupported HKT/HKP paths that were used for older versions of PCEA. Most users have moved onto PCEA2 which doesn't use those formats anymore.

So,
FNIS: Yes
PCEA2: Yes
PCEA (old version): No

Also, I didn't realize you were still using the old 'Default Skeleton' plugins. That explains a lot, those are no longer being supported and involved edits to the races which basically reverted them to their old versions (which basically breaks everything). Thankfully the new skeletons should be compatible with most features which require XPMS/XPMSE.
Lyra~ 17. nov. @ 9:51 
Is CAN compatable w/ animation mods? so things like FNIS, for example?
Lyra~ 16. nov. @ 9:51 
-- Disableing your old Skeliton fixes for Requiem solved the issue. I still oddly have 2 pony races; but one of them looks/works fine, and so far I liek th eupdates you've done to them (ie, adding bat ponies)- its really nice. Keep up the good work. I'll let you know if anything acts silly
c h i n a 15. nov. @ 21:33 
Like, I'm not hating on it. I think it'd be funny as its own mod. Just not as a way to essentially vandalize someone else's mod.
c h i n a 12. nov. @ 22:01 
Dude, why did you change the ponies? Us bronies were having a great time with Pony Scrolls. Can't you just relegate the Phonies to their own mod? Like you did with Tommy Wiseau?
Lyra~ 12. nov. @ 12:12 
It oddly doesnt include all the races either. ie the "phoney" wasnt there- but there were 2 Pony ones. one with the glitch I prevously stated- the other was "normal"... except for a massivly oversized head. If you get any ideas of things I can do to fix this, please let me know.--

Also, please dont take any of what I say as "complaints"- im not trying to annoy or nag.. Just trying to help find a way to improve the mod/solve my break with it.
FancyPants  [skaper] 12. nov. @ 7:34 
Then I have no idea, sorry.
Lyra~ 11. nov. @ 15:22 
There's no diffrence. I got the same results
FancyPants  [skaper] 11. nov. @ 9:02 
Try installing the nexus version:
https://www.nexusmods.com/skyrim/mods/86902
Lyra~ 11. nov. @ 7:14 
Trying to make a pony model doesnt work properly. their missing hands (literally invisable) and only the head is retextured; the rest of the body uses a default skin texture wich looks.. creepy, to say the least. a lot of options that prevoucly did something, wont even budge, much less do anything, and options seem to lock up randomly (skin tone locked me out after moveing it 2 inches)
FancyPants  [skaper] 10. nov. @ 0:20 
Update 5.1:
---Updated all bipedal skeletons to use Groovtama's XPMSE
(All races should be good to go for weapon positioning and RaceMenu stuff)
Gunchap Red 10. nov. @ 0:19 
@FancyPants Oh, ok, understandable.
FancyPants  [skaper] 10. nov. @ 0:16 
I've had to swap skeletal framework a number of times, it was becoming a massive pain to fix. I would suggest downloading RaceMenu and editing the body there.
Gunchap Red 10. nov. @ 0:10 
Why did you take away the fat Dovahbears?! BRING THEM BACK!
CyberApplejack 9. nov. @ 20:39 
oops sorry about that. thank you.
FancyPants  [skaper] 9. nov. @ 15:09 
Again, change DOT in the link to .
CyberApplejack 9. nov. @ 15:06 
that just gives me a error?
CyberApplejack 9. nov. @ 14:03 
FancyPants is there anyway you can fix pony scrolls? or maybe a way to remove the updates back too 4,0? please? :3
FudDunker 6. nov. @ 11:05 
Please tell me the pony race is still broken i wanna see that shit im still laughing my sides hurt send help
Sewitscher \('''.''')/ 4. nov. @ 10:46 
Hahahaha AWESOME
CyberApplejack 31. okt. @ 12:06 
talking about pony scrolls.
FancyPants  [skaper] 31. okt. @ 12:04 
It works fine, check the race menu.
CyberApplejack 31. okt. @ 8:38 
so i take it. the pony race mod is just a broken mod and it will most likely never be fixed?
xX_MLGFucker_Xx 25. okt. @ 11:05 
i mean to choose for npcs when im using pony scrolls i have phonies but i want to have ponies