Places: Amber Guard
277 Yorum
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THE WHITE WOLF 14 May @ 9:18pm 
love your work keep it up
lukeruzinsky 22 Nis @ 6:39pm 
Most professional and seamless mods ever. Keep up the good work 13oranges! I highly recommend this entire collection to any Skyrim fans!
Blackeagel12 13 Nis @ 12:34am 
I'm a big fan
Fumblebutt 6 Nis @ 11:43pm 
i love your mods man
Psycho Republic 9 Mar @ 11:47am 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin 28 Oca @ 7:39pm 
hello
{熱$Team}CCVenus10 20 Oca @ 12:04pm 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast 3 Oca @ 8:59pm 
about hoth thats why we have guns
word
[FL:RP] Tombo135 16 Eyl 2013 @ 9:35am 
Can you make this compatible with dragonborn DLC?
Flash 29 Ağu 2013 @ 3:04pm 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [yaratıcı] 28 Ağu 2013 @ 2:38pm 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
MC Yelløw 25 Ağu 2013 @ 9:07am 
very good
sarakelii 24 Ağu 2013 @ 6:38pm 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [yaratıcı] 18 Ağu 2013 @ 1:14pm 
The different editions are simply for compatibility.
Thadian 18 Ağu 2013 @ 11:24am 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [yaratıcı] 18 Ağu 2013 @ 1:23am 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian 17 Ağu 2013 @ 5:35pm 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
[TSMG]The Coffee Guy 16 Ağu 2013 @ 8:56am 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze 16 Ağu 2013 @ 6:47am 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [yaratıcı] 5 Ağu 2013 @ 12:02pm 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny BaND1t 4 Ağu 2013 @ 1:13pm 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase 11 Haz 2013 @ 4:37pm 
You have a solid rep for building good mods! Keep up the good!
Gandhi The Merciless 8 Haz 2013 @ 4:45pm 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland 5 Haz 2013 @ 12:02pm 
cool mod good work
Redteam 26 May 2013 @ 8:41pm 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
DarkWolf 23 May 2013 @ 12:08am 
is there a quest???
fran25 15 May 2013 @ 6:47am 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister 8 May 2013 @ 9:08am 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced 5 May 2013 @ 11:12pm 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim 6 Nis 2013 @ 7:30pm 
I had the same experience as Renay... very, very cool.
Renay 17 Mar 2013 @ 9:17am 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
DMAUL12 12 Mar 2013 @ 1:02pm 
so how do u get there??
Odin's Raven 10 Mar 2013 @ 10:47am 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man 3 Şub 2013 @ 11:21am 
Oh thanks
Sakti63195 24 Oca 2013 @ 6:55pm 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [yaratıcı] 14 Oca 2013 @ 3:44am 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Darkstar600 14 Oca 2013 @ 2:18am 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes 13 Oca 2013 @ 6:54pm 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [yaratıcı] 19 Ara 2012 @ 4:23pm 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [yaratıcı] 30 Kas 2012 @ 2:15pm 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor 30 Kas 2012 @ 11:10am 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
 Rusty  26 Kas 2012 @ 2:06pm 
You make some cool places. Have you ever thought of adding small houses here and there. It would make Skyrim feel much more alive to see more people living out in the woods, or even a short distance from the nearest town.
drewgirl+millernwc 25 Kas 2012 @ 9:16pm 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
:rage: 24 Kas 2012 @ 7:34pm 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.
nolgroth 10 Kas 2012 @ 1:16am 
Click on the Subscribe button. Launch Skyrim and standby. You should get a message at the bottom of the intro screen that shows when the mod is loaded.
Feralwaffle 9 Kas 2012 @ 11:28pm 
ok so im on steam and im not seeing how to download this... any help?
Felewar 28 Eki 2012 @ 5:51pm 
Hahaha, Husk, much? -- the first screenshot reminds me of a Husk being made, impaled on a spike (Mass Effect)
☑ Piegoose 26 Eki 2012 @ 8:12pm 
@ThirteenOranges Late reply, but there is a mod number limit. Wyre Bash and Nexus Mod manager have a 255 mod number limit... which I happen to have lol :D but ya
º Joe Camel 25 Eki 2012 @ 6:22am 
Hello sir! Love your stuff, its super amazing. Got me inspired to make my own quests and whatnot.
Stan_nn 13 Eki 2012 @ 7:17am 
Very nice work again, Thanks!